So, I thought I should do a new thread instead...
Just for those who didn't read the other thread I posted in:
I'm not very experienced in this, especially not in shader textures. I did a lot of texturing around 10-12 years ago for other games, but I think you know that the resolutions have increased a lot since then, and I have forgotten a lot. Also, I wasn't very good to begin with, being 16 or something like that back then. But I still did it quite a lot, so I know how to do it at least.
I wanted to try out scrawls shaders and because of the lack of existing retextures with normal maps and specular maps that I liked, I started doing my own retexture of Vivec.
Added 2016-03-11, floor:
http://i.imgur.com/btTpT8I.jpg
Requires specific situations to get this amount of lighting, it doesn't look like this all the time
Added 2016-03-21, lower level wall
http://imgur.com/aUAef9Z
Added 2016-03-22, Video
https://youtu.be/lNk62zUUi5U
Added 2016-03-23, Video
https://youtu.be/Irj2SBRgXCU
Added 2016-03-25, First release!
(removed link since I'm going to upload a newer version today or so
Added 2016-03-27, Yet another video... Plus a download link!
https://youtu.be/AU-MpV__t6A
<Old link to bad version>
Added 2016-04-14, another screenshot. Working on fixing the normal maps.
http://i.imgur.com/ArT96aR.jpg
Added 2016-04-16, Version 0.2.1 (basically same as previous but with fixed normal maps)
<Old link to bad version>
Added 2016-04-17, Version 0.2.2 Patch with banners/flags + fixes - You need to download v 0.2.1 first!
<Old link to bad version>
Added 2016-04-27, Version 1.0 First real release!
https://www.nexusmods.com/morrowind/mods/44259/?
Added 2016-04-30, Version 1.1 First update
https://www.nexusmods.com/morrowind/mods/44259/?
Vivec retexture to show off/test shaders
Vivec retexture to show off/test shaders
Last edited by lysol on 30 Apr 2016, 15:47, edited 14 times in total.
- Capostrophic
- Posts: 794
- Joined: 22 Feb 2016, 20:32
Re: Vivec retexture to show off/test shaders
ARGB means Alpha-channel RGB.
Re: Vivec retexture to show off/test shaders
Wouldn't that be RGBA instead?
Re: Vivec retexture to show off/test shaders
A in ARGB usually means 'Alpha channel', unless I'm horribly mistaken. It could be an issue with your chosen color profile (should be sRGB), or just the way DXT5 compresses colors (I've had similar issues with DXT3).
EDIT: ah yes, you seem to have chosen 8bpp, which stands for 256 colors in total per image. You should have better results with 16bpp 5.6.5 pallete.
EDIT: ah yes, you seem to have chosen 8bpp, which stands for 256 colors in total per image. You should have better results with 16bpp 5.6.5 pallete.
Re: Vivec retexture to show off/test shaders
Thanks, I'll try that later.mychaelo wrote:A in ARGB usually means 'Alpha channel', unless I'm horribly mistaken. It could be an issue with your chosen color profile (should be sRGB), or just the way DXT5 compresses colors (I've had similar issues with DXT3).
EDIT: ah yes, you seem to have chosen 8bpp, which stands for 256 colors in total per image. You should have better results with 16bpp 5.6.5 pallete.
Re: Vivec retexture to show off/test shaders
Still haven't solved the issue. But the "proof setup" is set to "Monitor RGB". If I change to "Internet Standard RGB (sRGB)", nothing happens, but if I then change back to "Monitor RGB", I get these over saturated colors directly in photoshop. And the weird thing is that the vanilla textures change in their look too. Dammit.
Anyway, updated the first post with a new picture.
Anyway, updated the first post with a new picture.
Re: Vivec retexture to show off/test shaders
I haven't had the time to do much more since the last picture I posted. I'll do more the coming weekend I believe.
Btw, @Scrawl, I saw this video by PeterBitt just now. Don't know how I missed it when he was working with the specular maps and such, but anyway, parallax maps eh? Totally missed that parallax mapping was supported in the Ogre-version. Did you by any chance include parallax mapping when you added the spec and normal mapping to OSG? If not, are you planning to add it soon? Would be fun to play around with it.
Btw, @Scrawl, I saw this video by PeterBitt just now. Don't know how I missed it when he was working with the specular maps and such, but anyway, parallax maps eh? Totally missed that parallax mapping was supported in the Ogre-version. Did you by any chance include parallax mapping when you added the spec and normal mapping to OSG? If not, are you planning to add it soon? Would be fun to play around with it.
Re: Vivec retexture to show off/test shaders
Parallax mapping is not included yet. It's on my list of "would be easy to restore if someone actually wants to use it". Guess what I'll be doing next.
Re: Vivec retexture to show off/test shaders
Haha. Yay!
Re: Vivec retexture to show off/test shaders
Any update on the parallax maps scrawl?