Vivec retexture to show off/test shaders
Re: Vivec retexture to show off/test shaders
Why don't you write patch files for upgrades? They are cross platform...
Re: Vivec retexture to show off/test shaders
> is there some easy way to remove files automatically
Maybe distribute the mod through github? That way it's easy to push new versions, and you can control file addition and removal. Maybe harder for none coders to understand how you use git on the other hand.
Maybe distribute the mod through github? That way it's easy to push new versions, and you can control file addition and removal. Maybe harder for none coders to understand how you use git on the other hand.
Re: Vivec retexture to show off/test shaders
You could do that, but I wouldn't recommend it. Wastes space and reduces the game's performance.What if I would make specular maps with only pitch black color, both in RGB and in alpha? Would that make any sense or will stuff look weird?
Re: Vivec retexture to show off/test shaders
Yeah, I guessed as much. Well, I'll just have to make sure people follow instructions then. Haha.scrawl wrote:You could do that, but I wouldn't recommend it. Wastes space and reduces the game's performance.What if I would make specular maps with only pitch black color, both in RGB and in alpha? Would that make any sense or will stuff look weird?
Honestly, I had forgotten about OpenMW's multiple data folders feature. I almost don't have any mods at all installed, except for the 4 or 5 I still had before I installed OpenMW. So really, I had totally forgotten about this, haha.Chris wrote:Anyone who does this is going to have far more problems than with just this mod. OpenMW even makes it easier by allowing the mod to be in its own folder that can be cleared without breaking anything else, so if they're still just dumping it into Data Files, it's their problem.lysol wrote:Since extracting a 7zip file only adds/overwrites files and can't remove files (obviously) I'm having a bit of trouble here. We all know many people are bad at reading instructions and only wants to extract, overwrite and play.
It really kicks ass, now that I'm actually using it. I'm gonna update the instructions at the nexus.
Re: Vivec retexture to show off/test shaders
So, time for first update. Already, you say? Yes. I finally realized how to deal with exaggerated specular maps: Remove them. You think I could just sit here while you were playing with walls made of plastic eh?
I also fixed a few other specular maps that were too shiny or that I simply by mistake forgot to fix after I started doing them the correct way.
So nothing serious, but it will make your Velothi experience look a lot better IMO.
Do read the instructions on how to update properly though. Hopefully, you guys here installed the mod the proper OpenMW way. You'll have no problem updating. If you did it the old extract-to-morrowind-main-datafiles-way, grab your magnifying glass, cause there are quite a few textures to manually remove.
Oh. And surprise surprise:
http://imgur.com/Yqs6BUv
I also fixed a few other specular maps that were too shiny or that I simply by mistake forgot to fix after I started doing them the correct way.
So nothing serious, but it will make your Velothi experience look a lot better IMO.
Do read the instructions on how to update properly though. Hopefully, you guys here installed the mod the proper OpenMW way. You'll have no problem updating. If you did it the old extract-to-morrowind-main-datafiles-way, grab your magnifying glass, cause there are quite a few textures to manually remove.
Oh. And surprise surprise:
http://imgur.com/Yqs6BUv
- DestinedToDie
- Posts: 1181
- Joined: 29 Jun 2015, 09:08
Re: Vivec retexture to show off/test shaders
Morrowind complete retexture confirmed?lysol wrote:http://imgur.com/Yqs6BUv
Re: Vivec retexture to show off/test shaders
This is great. I always avoided Vivec when I played the game mostly because I found myself underimpressed by its vanilla version. I wonder what impression a fully bumped MW would leave, looking forward to what you will accomplish in the future. I took the mage guild teleporter to check out your Vivec retexture and was actually wowed by it more than I thought I would be .
Re: Vivec retexture to show off/test shaders
Yeah, and HL3 is also confirmed.DestinedToDie wrote:Morrowind complete retexture confirmed?lysol wrote:http://imgur.com/Yqs6BUv
Just kidding. Nah, I'll do retextures as long as I feel it's fun to do. The good thing with Hlaalu textures is that it's just 16 textures to do. Velothi has a lot more, and many of them are also more complex. Let's hope I have the patience to do at least the great houses.
Re: Vivec retexture to show off/test shaders
Looks amazing, keep it up!
Re: Vivec retexture to show off/test shaders
Wowow yes please keep it up! This looks awesome!
I'm always so disinclined to use mods, because I don't want to spoil the original feel of the game. But it looks like you are trying to preserve that as much as possible, and just make everything look actually *good*. So please keep it up!
I'm always so disinclined to use mods, because I don't want to spoil the original feel of the game. But it looks like you are trying to preserve that as much as possible, and just make everything look actually *good*. So please keep it up!