I know Distant Land isn't implemented yet, but is there any way to force a greater draw distance than the slider allows in the settings menu? I took a peek in the config files but couldn't find anything.
Thanks!
Draw DIstance
Re: Draw DIstance
Hi Ensayia,
There is a settings.cfg file that you will need to edit, if you are on windows this is under documents/My Games/OpenMW
Underneath the [Camera] option, edit the "viewing distance" I have mine set to 20,000,
I believe you also need to change "exterior cell load distance" under [Cells]
Snippet from my config:
decent performance for my setup. (i3 3.4Ghz, GTX 770).
You will have to tweak these numbers until you get desired view distance/performance.
I have refractions and shaders turned off for water. this is a big performance hit for me, so keep that in mind.
Cheers,
Hircine.
There is a settings.cfg file that you will need to edit, if you are on windows this is under documents/My Games/OpenMW
Underneath the [Camera] option, edit the "viewing distance" I have mine set to 20,000,
I believe you also need to change "exterior cell load distance" under [Cells]
Snippet from my config:
Code: Select all
[Camera]
field of view = 75.5966
viewing distance = 20000
[Cells]
exterior cell load distance = 2
You will have to tweak these numbers until you get desired view distance/performance.
I have refractions and shaders turned off for water. this is a big performance hit for me, so keep that in mind.
Cheers,
Hircine.
Re: Draw DIstance
This worked! I have an FX-8350 and an GTX 660 myself, and I can get a MUCH improved draw distance by tweaking these effects. The water shader does seem to have a huge impact on performace as you said, but I can cerainly live without it.
Obviously, having more exterior cells loaded is also a major performance hit. I can use your settings and still get over 60FPS with the water shader off, but if I bump the preload cells down I get visual oddities, like only parts of the Vivec cantons loaded at once. I'll attach a picture.
Still, this is fantasic and I thank you for your help. Is there any place more settings like this might be documented? I'd be open to experimentation . I found the other configuration settings on the wiki
EDIT: I just linked it. It's massive (2560x1080).
http://bit-fridge.net/screenshot000.png
Obviously, having more exterior cells loaded is also a major performance hit. I can use your settings and still get over 60FPS with the water shader off, but if I bump the preload cells down I get visual oddities, like only parts of the Vivec cantons loaded at once. I'll attach a picture.
Still, this is fantasic and I thank you for your help. Is there any place more settings like this might be documented? I'd be open to experimentation . I found the other configuration settings on the wiki
EDIT: I just linked it. It's massive (2560x1080).
http://bit-fridge.net/screenshot000.png