Page 9 of 10

Re: Cell preloading

Posted: 19 Feb 2016, 15:52
by argonvegell
scrawl wrote:Should be fixed now, try again with commit 4e5462bc1977ebab9d07baf37c5b11d531686cce .
Just got an update, OpenMW is still eating up loads of RAM and CPU, freezing my computer.

I've disabled cell preloading, by adding this code to settings.cfg:

Code: Select all

[Cells]
preload enabled = false

Re: Cell preloading

Posted: 19 Feb 2016, 16:15
by mym
scrawl wrote:Should be fixed now, try again with commit 4e5462bc1977ebab9d07baf37c5b11d531686cce .
Indeed. Tried a few minutes without crash, thank you.

However, as soon as I enter any interior area (shops, council club...) the memory usage increase again, at the same rate than when fast travel preloading was enabled. Going outside doesn't stop the increase, I have to quickly kill the process.

Re: Cell preloading

Posted: 19 Feb 2016, 16:22
by scrawl
Hm, that sounds like it may be stuck in an infinite loop or something like that.

Is there errors in the openmw.log?

Re: Cell preloading

Posted: 19 Feb 2016, 16:27
by mym
Nothing looks suspect to me:
Spoiler: Show

Re: Cell preloading

Posted: 19 Feb 2016, 17:56
by sandstranger
d

Re: Cell preloading

Posted: 19 Feb 2016, 21:30
by scrawl
If you can narrow down the mod that is causing this, that would be great. A binary search would be the easiest way to do it (i.e. disable half your mods, if the problem persists then you know the mod at fault is not in that half, rinse and repeat).

Alternatively, you could zip up your whole data folder and send it to me, but I'm afraid that might take too long to upload.

Re: Cell preloading

Posted: 20 Feb 2016, 08:27
by mym
Ok I'll do that next week.

Re: Cell preloading

Posted: 22 Feb 2016, 12:56
by mym
scrawl wrote:If you can narrow down the mod that is causing this, that would be great. A binary search would be the easiest way to do it.
I did the dichotomic search and found "Starfire's NPC Additions v1.11":
http://mw.modhistory.com/download-90-13583

I checked a basic scenario:
- load Morrowind/Tribunal/Bloodmoon, Starfire's mod and Quickchar
- coc Balmora (no bug in seyda neen...)
- enter a house

Re: Cell preloading

Posted: 22 Feb 2016, 14:37
by scrawl
Thanks, very helpful. Latest commit should fix it.

Re: Cell preloading

Posted: 22 Feb 2016, 15:07
by mym
scrawl wrote:Thanks, very helpful. Latest commit should fix it.
That was fast! Works fine now, thank you.