It's aobut the "call wolf" spell. When you get it, the tool tip on the spell displays :
Call Wolf
sEffectSummonCreature01 for 45s on self
and then if you cast it anyway the game freezes and the console is filled with
Error in framelistener: failed to create manual cell ref for smagiccreature01id (unknown ID)
It's with the english version of the game...
quite outstanding bug in bloodmoon
Re: quite outstanding bug in bloodmoon
This could be an issue if Tribunal.esm is loaded after Bloodmoon.esm. Please show us your openmw.cfg. The correct order should be:
Code: Select all
content=Morrowind.esm
content=Tribunal.esm
content=Bloodmoon.esm
Re: quite outstanding bug in bloodmoon
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Re: quite outstanding bug in bloodmoon
Yeah goty edition, right order, latest git, and effect of a mod unlikely, the only mod touching this is Morrowind patch v1.6.6_beta.esm which only removes the auto-calculate from the spell.
But if you say it works in-game for you then I'll have to make some more tests... !
But if you say it works in-game for you then I'll have to make some more tests... !
Re: quite outstanding bug in bloodmoon
I encountered this bug with enchantment of Barilzar's Mazed Band (mazed_band_end) from Tribunal. It's meant to summon a Fabricant but the tooltip says "sEffectSummonFabricant for 120s on self", the game freezes on use and log shows
"Error in framelistener: failed to create manual cell ref for fabricant (unknown ID)".
BTW, there really is no creature with ID "fabricant " in tribunal.esm (Russian version), there is a "fabricant_summon".
"Error in framelistener: failed to create manual cell ref for fabricant (unknown ID)".
BTW, there really is no creature with ID "fabricant " in tribunal.esm (Russian version), there is a "fabricant_summon".
- DestinedToDie
- Posts: 1181
- Joined: 29 Jun 2015, 09:08
Re: quite outstanding bug in bloodmoon
Barilzar's mazed band bug (and I believe the Bloodmoon wolf summon bug) is the work of a faulty mod. Someone didn't clean their .esp.
Re: quite outstanding bug in bloodmoon
Yes, exactly! Aand that guy not cleaning esps was actually me. Couldn't even think of it, the only thing that mod did was setting iMonthsToRespawn to 0 until we'll have correct creature respawn implemented.
Re: quite outstanding bug in bloodmoon
Yeah yeah faulty mods indeed, the odd thing is the cause was some gmst (game settings) touched by these mods which keep all the game settings. I didn't try to find which game setting exactly has this strange consequence, i passed all the mods I could find with such gamesettings to tes3cmd clean. Everything is fixed, the summon spell works correctly again !
At least it's a good indication to show some mods need to be cleaned !
At least it's a good indication to show some mods need to be cleaned !
Re: quite outstanding bug in bloodmoon
yeps. it works with vanilla files. spells are in the morrowind.esm as empty and updated in bloodmoon.esm. separate 1.6.6.esm so btb edit 1.6.5 doesn't matter as the files are same.