Morrowind Modding Interview

General discussion regarding the OpenMW project.
For technical support, please use the Support subforum.
User avatar
Zini
Posts: 5536
Joined: 06 Aug 2011, 15:16

Morrowind Modding Interview

Post by Zini » 14 Dec 2014, 19:15

So this just happen. I was contacted by Darkelfguy about doing an interview for this series. Normally I don't do PR stuff. But I liked his approach and I think OpenMW should be represented there more strongly.
I was slightly nervous, but overall it went fairly well.

User avatar
scrawl
Posts: 2152
Joined: 18 Feb 2012, 11:51

Re: Morrowind Modding Interview

Post by scrawl » 14 Dec 2014, 19:25

Awesome, I look forward to watching it!

User avatar
lysol
Posts: 1303
Joined: 26 Mar 2013, 01:48
Location: Sweden

Re: Morrowind Modding Interview

Post by lysol » 14 Dec 2014, 20:44

Nice!
Normal mapped texture replacers, exclusive for OpenMW:
My Nexus page

User avatar
raevol
Posts: 3010
Joined: 07 Aug 2011, 01:12
Location: Caldera

Re: Morrowind Modding Interview

Post by raevol » 15 Dec 2014, 10:09

Awesome!!! How cool is this! Can't wait to see it!

User avatar
pvdk
Posts: 523
Joined: 12 Aug 2011, 16:34

Re: Morrowind Modding Interview

Post by pvdk » 17 Dec 2014, 19:09

Cool! Too bad it's voice-only, I was really hoping we got to see what the elusive Zini looks like.

User avatar
scrawl
Posts: 2152
Joined: 18 Feb 2012, 11:51

Re: Morrowind Modding Interview

Post by scrawl » 18 Dec 2014, 14:47


User avatar
psi29a
Posts: 4617
Joined: 29 Sep 2011, 10:13
Location: Belgium
Gitlab profile: https://gitlab.com/psi29a/
Contact:

Re: Morrowind Modding Interview

Post by psi29a » 18 Dec 2014, 15:54

listening now... 42m of Zini!

Reminds me of my suprise phone call I did with Zini when he lost his Internet connection... only 39 minutes longer. :P

I like how Zini dodged (more or less) the "mobile platform" development question. ;)

I still demand that we support Python and/or Lua... watchout Zini, we might sneak that in on your. :P

Overall, great job! :D

User avatar
lysol
Posts: 1303
Joined: 26 Mar 2013, 01:48
Location: Sweden

Re: Morrowind Modding Interview

Post by lysol » 18 Dec 2014, 18:57

Oh, and I thought I was going to have to wait a few weeks more for this. Awesome!

Nice interview. It was very nice to hear more about the redemption project and why it eventually lead to Zini becoming the lead dev of OpenMW. It's quite fun that the guy that's the main reason OpenMW is actually happening isn't that much of a huge Morrowind fan. :)

I really like the interview project darkelfguy is doing, although I'd like more supplementary questions sometimes.
Normal mapped texture replacers, exclusive for OpenMW:
My Nexus page

User avatar
scrawl
Posts: 2152
Joined: 18 Feb 2012, 11:51

Re: Morrowind Modding Interview

Post by scrawl » 18 Dec 2014, 21:11

It was great. A bit short in my opinion, but perhaps there'll be a follow-up some day.
I fully agree with the rant about MW scripts. You should have used some more swear words, "piece of crap" puts it mildly. ;)

Also, should we give this some more visibility by posting it on the front page of openmw.org?

User avatar
raevol
Posts: 3010
Joined: 07 Aug 2011, 01:12
Location: Caldera

Re: Morrowind Modding Interview

Post by raevol » 18 Dec 2014, 22:49

Eeeee this is so cool. Will have to watch the whole thing later, but it's awesome. Yes we should post this up!

Post Reply