Wiki page for Mods

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Slissith
Posts: 31
Joined: 20 Nov 2014, 05:19

Re: Wiki page for Mods

Post by Slissith »

Tried out the "Welcome to the Arena!" mod.

Unfortunately it appears to currently be unplayable; if you go to the arena and kill your opponent the exit remains locked. If you lockpick yourself inside you are disqualified.

Here's a sample of the error log:

Unexpected keyword
compiling failed: Arena_Monster_check_script
warning line 16, column 6 (endif)
endif without matching if/elseif
warning line 39, column 18 (Journal)
stray explicit reference (ignoring it)
warning line 22, column 15 (to)
unknown variable (ignoring set instruction)
warning line 119, column 23 (to)
unknown variable (ignoring set instruction)
warning line 120, column 25 (to)
unknown variable (ignoring set instruction)
warning line 24, column 15 (to)
unknown variable (ignoring set instruction)
warning line 120, column 23 (to)
unknown variable (ignoring set instruction)
warning line 121, column 25 (to)
unknown variable (ignoring set instruction)
warning line 286, column 6 (endif)
endif without matching if/elseif
error line 118, column 24 (messageBox)
Unexpected keyword
compiling failed: Arena_fighter_R_Script



EDIT: Also tried out the "Deus Ex Machina" mod (http://www.nexusmods.com/morrowind/mods/34725/?)

Going to the island itself via leviatation crashed the game. Some meshes don't appear. OpenMW-CS is unable to load the plugin.
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scrawl
Posts: 2152
Joined: 18 Feb 2012, 11:51

Re: Wiki page for Mods

Post by scrawl »

What do you guys think about adding a new status "Question mark" - "Needs re-testing" for reports that are outdated? There are a number of reports for 0.33 or 0.34 on the page, that have statements like "should be fixed in latest", but haven't been re-tested. I'm thinking we should either mark them clearly with a status icon or just outright remove them.
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dEnigma
Posts: 248
Joined: 24 Nov 2013, 21:24
Location: Hla Oad

Re: Wiki page for Mods

Post by dEnigma »

@scrawl: Good idea, especially since I don't have much time for testing atm
Tinker
Posts: 231
Joined: 06 Mar 2013, 17:35

Re: Wiki page for Mods

Post by Tinker »

I have been leaving retesting to the original tester, I am busy enough testing new stuff and retesting my own, I'll add a retest needed sign, I do not think removing the mod from the list is good as we lose any details of what has been tested. Perhaps we could ask testers to add their nick to the test report so people know who to ask about the state of testing?
Slissith
Posts: 31
Joined: 20 Nov 2014, 05:19

Re: Wiki page for Mods

Post by Slissith »

I just tried testing Deus Ex Machina with the latest nighty build (viewtopic.php?f=20&t=1808). The game wouldn't load at all due to an error with the plugin.

BTW Scrawl, could you tell me how to access to commit24de6ba27e06a3? I'm willing to test the mod with it as well if crashing is likely to have been fixed :)
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