Alpha blending problem

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sandstranger
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Alpha blending problem

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Last edited by sandstranger on 18 Jan 2018, 15:42, edited 1 time in total.
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scrawl
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Re: Alpha blending problem

Post by scrawl »

The problem is that OpenGL ES 2 does not support alpha-testing. It has to be implemented manually in the shader, using a discard instruction. I'll give this a try.
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sandstranger
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Re: Alpha blending problem

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Last edited by sandstranger on 18 Jan 2018, 15:42, edited 1 time in total.
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sandstranger
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Re: Alpha blending problem

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Last edited by sandstranger on 18 Jan 2018, 15:42, edited 2 times in total.
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scrawl
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Re: Alpha blending problem

Post by scrawl »

Nope, that must be a different problem. The sky uses alpha blending, which is supported. Only alpha testing is not supported.
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sandstranger
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Re: Alpha blending problem

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Re: Alpha blending problem

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Re: Alpha blending problem

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Re: Alpha blending problem

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