Alpha blending problem

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sandstranger
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Re: Alpha blending problem

Post by sandstranger » 16 Jul 2015, 09:22

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Last edited by sandstranger on 18 Jan 2018, 16:15, edited 1 time in total.

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sandstranger
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Re: Alpha blending problem

Post by sandstranger » 17 Jul 2015, 21:23

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Last edited by sandstranger on 18 Jan 2018, 16:14, edited 1 time in total.

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Xelasarg
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Re: Alpha blending problem

Post by Xelasarg » 17 Jul 2015, 22:13

No, please don't!!! :shock:
You've overcome obstacles like this in the past, and I'm confident you also will this time. :)
“A reader lives a thousand lives before he dies. The man who never reads lives only once.”

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sandstranger
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Re: Alpha blending problem

Post by sandstranger » 17 Jul 2015, 22:19

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Last edited by sandstranger on 18 Jan 2018, 16:14, edited 1 time in total.

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raevol
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Re: Alpha blending problem

Post by raevol » 18 Jul 2015, 22:31

Sandstranger, sounds like you are a little burnt out? Take a break for a few days and come back to it maybe? Hopefully someone can help with the C++ part of it too, we'll ask around?

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sandstranger
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Re: Alpha blending problem

Post by sandstranger » 19 Jul 2015, 11:08

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Last edited by sandstranger on 18 Jan 2018, 16:14, edited 1 time in total.

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sandstranger
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Re: Alpha blending problem

Post by sandstranger » 20 Jul 2015, 19:03

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DestinedToDie
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Re: Alpha blending problem

Post by DestinedToDie » 20 Jul 2015, 19:08

Glad to see you're still working on this.

I remember seeing my little sister playing Minecraft on tablet. That game could be OpenMW instead.

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sandstranger
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Re: Alpha blending problem

Post by sandstranger » 22 Jul 2015, 07:42

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psi29a
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Re: Alpha blending problem

Post by psi29a » 22 Jul 2015, 07:52

sandstranger wrote:Well, my plan this week rebuild all openmv dependencies for armv7 arch, and if it's not against the law , I can send all openmw dependencies to google drive
You can do whatever you want so long as if anyone asks, you can point them to the source-code you used. :)

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