Alpha blending problem
- sandstranger
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Re: Alpha blending problem
d
Last edited by sandstranger on 18 Jan 2018, 16:12, edited 1 time in total.
- sandstranger
- Posts: 438
- Joined: 19 May 2014, 19:53
- Location: Oblivion
Re: Alpha blending problem
d
Last edited by sandstranger on 18 Jan 2018, 16:12, edited 1 time in total.
- sandstranger
- Posts: 438
- Joined: 19 May 2014, 19:53
- Location: Oblivion
Re: Alpha blending problem
d
Last edited by sandstranger on 18 Jan 2018, 16:12, edited 1 time in total.
Re: Alpha blending problem
I wonder if there's a single Android 2.2 phone out there that's capable of running OpenMW...?sandstranger wrote:now application finally works on android 2.2
http://imgur.com/AfoVaGJ
I'm loving your constant stream of updates, keep it up!
- sandstranger
- Posts: 438
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- Location: Oblivion
Re: Alpha blending problem
d
Last edited by sandstranger on 18 Jan 2018, 16:12, edited 1 time in total.
- sandstranger
- Posts: 438
- Joined: 19 May 2014, 19:53
- Location: Oblivion
Re: Alpha blending problem
d
Last edited by sandstranger on 18 Jan 2018, 16:12, edited 1 time in total.
Re: Alpha blending problem
Worth a try. I think the best place to run the visitor would be in SceneManager::getTemplate.Can be used GLES2ShaderGenVisitor from osgearth to automatically generate simple shaders for osg gles2 ?
https://github.com/gwaldron/osgearth/bl ... isitor.cpp
- sandstranger
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Re: Alpha blending problem
d
Last edited by sandstranger on 18 Jan 2018, 16:13, edited 2 times in total.
Re: Alpha blending problem
That looks correct. Could you clarify "doesn't work"?
You would also need shaders for the MyGUI render manager. We can't use the ShaderGenVisitor for that, because MyGUI uses a custom Drawable rather than a Geometry.
You would also need shaders for the MyGUI render manager. We can't use the ShaderGenVisitor for that, because MyGUI uses a custom Drawable rather than a Geometry.
- sandstranger
- Posts: 438
- Joined: 19 May 2014, 19:53
- Location: Oblivion
Re: Alpha blending problem
d
Last edited by sandstranger on 18 Jan 2018, 16:13, edited 1 time in total.