Alpha blending problem

General discussion regarding the OpenMW project.
For technical support, please use the Support subforum.
User avatar
sandstranger
Posts: 438
Joined: 19 May 2014, 19:53
Location: Oblivion

Re: Alpha blending problem

Post by sandstranger »

d
Last edited by sandstranger on 18 Jan 2018, 16:07, edited 1 time in total.
User avatar
sandstranger
Posts: 438
Joined: 19 May 2014, 19:53
Location: Oblivion

Re: Alpha blending problem

Post by sandstranger »

d
Last edited by sandstranger on 18 Jan 2018, 16:07, edited 1 time in total.
User avatar
raevol
Posts: 3093
Joined: 07 Aug 2011, 01:12
Location: Caldera

Re: Alpha blending problem

Post by raevol »

Nice progress sandstranger... I may need to give this a shot sometime soon...
User avatar
sandstranger
Posts: 438
Joined: 19 May 2014, 19:53
Location: Oblivion

Re: Alpha blending problem

Post by sandstranger »

d
Last edited by sandstranger on 18 Jan 2018, 16:07, edited 1 time in total.
User avatar
sandstranger
Posts: 438
Joined: 19 May 2014, 19:53
Location: Oblivion

Re: Alpha blending problem

Post by sandstranger »

d
Last edited by sandstranger on 18 Jan 2018, 16:07, edited 1 time in total.
User avatar
sandstranger
Posts: 438
Joined: 19 May 2014, 19:53
Location: Oblivion

Re: Alpha blending problem

Post by sandstranger »

d
Last edited by sandstranger on 18 Jan 2018, 16:07, edited 1 time in total.
User avatar
Okulo
Posts: 672
Joined: 05 Feb 2012, 16:11

Re: Alpha blending problem

Post by Okulo »

Does that mean it's actually running on a decent framerate or are you talking about input lag?

Come and think of it, what will the move to OSG do with your port?
User avatar
sandstranger
Posts: 438
Joined: 19 May 2014, 19:53
Location: Oblivion

Re: Alpha blending problem

Post by sandstranger »

d
Last edited by sandstranger on 18 Jan 2018, 16:07, edited 1 time in total.
User avatar
Xelasarg
Posts: 27
Joined: 22 Jul 2014, 10:43

Re: Alpha blending problem

Post by Xelasarg »

It's amazing how you've been making steady progress all this time, sandstranger. From a point where noone really believed this port could lead anywhere to a state where we're suddenly talking about playability on "very old" devices. Great work! :D
The few bits I've tried on my aging Note 2 were impressive enough, I'm really curious how the switch to OSG will affect performance.
User avatar
psi29a
Posts: 5361
Joined: 29 Sep 2011, 10:13
Location: Belgium
Gitlab profile: https://gitlab.com/psi29a/
Contact:

Re: Alpha blending problem

Post by psi29a »

slow and steady wins the race.

sandstranger, you interested in my version of AoA? Uou can make screenies/films with those and post them here. :)
Post Reply