Alpha blending problem
- sandstranger
- Posts: 438
- Joined: 19 May 2014, 19:53
- Location: Oblivion
Re: Alpha blending problem
d
Last edited by sandstranger on 18 Jan 2018, 16:05, edited 1 time in total.
- psi29a
- Posts: 5361
- Joined: 29 Sep 2011, 10:13
- Location: Belgium
- Gitlab profile: https://gitlab.com/psi29a/
- Contact:
Re: Alpha blending problem
awesome
Re: Alpha blending problem
Wowow very nice...
- sandstranger
- Posts: 438
- Joined: 19 May 2014, 19:53
- Location: Oblivion
Re: Alpha blending problem
d
Last edited by sandstranger on 18 Jan 2018, 16:05, edited 1 time in total.
- psi29a
- Posts: 5361
- Joined: 29 Sep 2011, 10:13
- Location: Belgium
- Gitlab profile: https://gitlab.com/psi29a/
- Contact:
Re: Alpha blending problem
Nice work there!
Re: Alpha blending problem
Seconded. Great work, sandstranger! I hope the OSG port will enable OpenMW to run well on lower-end and older Android devices, but it's past time for me to upgrade my tablet no matter what.
On the topic of OSG, has anyone tried building it for ARM & Android yet?
On the topic of OSG, has anyone tried building it for ARM & Android yet?
- sandstranger
- Posts: 438
- Joined: 19 May 2014, 19:53
- Location: Oblivion
Re: Alpha blending problem
d
Last edited by sandstranger on 18 Jan 2018, 16:06, edited 1 time in total.
Re: Alpha blending problem
some form maybe but recompiled ones dunno. bethesda probably haven't gamebryo engine license + contract's with artists in morrowind for android devices so first need some morrowind assest free content for save to distribute openly
otherwise bethesda ass would possible be busted and they would bust so to speak
that way the agreement that it isn't advertised is kinda generous
otherwise bethesda ass would possible be busted and they would bust so to speak
that way the agreement that it isn't advertised is kinda generous