Alpha blending problem

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sandstranger
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Re: Alpha blending problem

Post by sandstranger »

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Last edited by sandstranger on 18 Jan 2018, 16:05, edited 1 time in total.
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psi29a
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Re: Alpha blending problem

Post by psi29a »

:D awesome
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raevol
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Re: Alpha blending problem

Post by raevol »

Wowow very nice...
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sandstranger
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Re: Alpha blending problem

Post by sandstranger »

d
Last edited by sandstranger on 18 Jan 2018, 16:05, edited 1 time in total.
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psi29a
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Re: Alpha blending problem

Post by psi29a »

Nice work there! :)
Ascent
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Re: Alpha blending problem

Post by Ascent »

Seconded. Great work, sandstranger! I hope the OSG port will enable OpenMW to run well on lower-end and older Android devices, but it's past time for me to upgrade my tablet no matter what.

On the topic of OSG, has anyone tried building it for ARM & Android yet?
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sandstranger
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Re: Alpha blending problem

Post by sandstranger »

d
Last edited by sandstranger on 18 Jan 2018, 16:06, edited 1 time in total.
Ascent
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Re: Alpha blending problem

Post by Ascent »

Great! :)
Demorde
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Binaries

Post by Demorde »

Any chance of getting a binary sent out, while there is a write up on how to compile for Android the tool chain is quite extensive.
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sjek
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Re: Alpha blending problem

Post by sjek »

some form maybe but recompiled ones dunno. bethesda probably haven't gamebryo engine license + contract's with artists in morrowind for android devices so first need some morrowind assest free content for save to distribute openly

otherwise bethesda ass would possible be busted and they would bust so to speak
that way the agreement that it isn't advertised is kinda generous
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