An odd question - What ISN'T implemented?

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Insidious611
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Joined: 28 Aug 2014, 02:30

An odd question - What ISN'T implemented?

Post by Insidious611 » 28 Aug 2014, 02:33

I decided to poke about with OpenMW recently, after having heard about the project a while ago when it wasn't anywhere near as complete as it is now. I just played through a pretty good hourlong play session and actually didn't notice much that *wasn't* working, with the exception of NPC's mouths acting weird (opening at the beginning of a dialogue and then closing at the end, instead of the vague lipsyncing there is in vanilla MW).

So, my question is, of major features of the vanilla Morrowind game engine, what ISN'T working?

Deonsion
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Joined: 13 Aug 2014, 02:33

Re: An odd question - What ISN'T implemented?

Post by Deonsion » 28 Aug 2014, 02:49

https://bugs.openmw.org/projects/openmw/roadmap

Best summary of features not implimented.

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Okulo
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Re: An odd question - What ISN'T implemented?

Post by Okulo » 28 Aug 2014, 09:30

That includes all bugs and editor stuff, though. I like to use this link.

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Zini
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Joined: 06 Aug 2011, 15:16

Re: An odd question - What ISN'T implemented?

Post by Zini » 28 Aug 2014, 11:37

Please note that this list contains some post-1.0 features.

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Okulo
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Re: An odd question - What ISN'T implemented?

Post by Okulo » 28 Aug 2014, 11:53

Jesus. Excluding post-1.0, that's 29 features. That really is not much. 138 bugs, though. Weeee!

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sirherrbatka
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Joined: 07 Aug 2011, 17:21

Re: An odd question - What ISN'T implemented?

Post by sirherrbatka » 28 Aug 2014, 13:27

Jesus. Excluding post-1.0, that's 29 features. That really is not much. 138 bugs, though. Weeee!
138 bugs is something that sometimes we can solve in a single week. But wait to see what will happen when more people will start playing :P

Deonsion
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Joined: 13 Aug 2014, 02:33

Re: An odd question - What ISN'T implemented?

Post by Deonsion » 01 Sep 2014, 02:32

I'm trying to play when I can! D:

Also I'm not finding all that many non-submitted bugs atm. Really awesome!

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raevol
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Location: Caldera

Re: An odd question - What ISN'T implemented?

Post by raevol » 01 Sep 2014, 04:28

Deonsion wrote:Also I'm not finding all that many non-submitted bugs atm. Really awesome!
Doing a bit of a playthrough right now, and finding the same!

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