Asset Update to Ogre3D Discussion Thread

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DestinedToDie
Posts: 1129
Joined: 29 Jun 2015, 09:08

Re: Asset Update to Ogre3D Discussion Thread

Post by DestinedToDie » 03 Nov 2015, 13:15

Bumping for publicity. This seems like a great project.

MikeMXellers
Posts: 17
Joined: 30 Aug 2014, 13:19

Re: Asset Update to Ogre3D Discussion Thread

Post by MikeMXellers » 03 Dec 2015, 13:39

Oh wow, I just stumbled upon this thread through a google search and someone posted for the first time in almost a year.

The project appears to be dead, I can't access the project page and I haven't seen anyone post any updates or content at all.

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DestinedToDie
Posts: 1129
Joined: 29 Jun 2015, 09:08

Re: Asset Update to Ogre3D Discussion Thread

Post by DestinedToDie » 03 Dec 2015, 13:52

I asked Berandas and he tells me that it is indeed dead, but he still has the files on his HDD for later use. I suppose this could be revived - if you know someone willing to continue it.

Now I wouldn't set up an intricate system to streamline it all like the original author did. It might make workflow easy, but if it's down with an error message after a couple of months, then well... that beats the purpose. I suggest upload to a place like Morrowind Modding history, then let modders take it from there.

zgabuterimon
Posts: 2
Joined: 15 May 2018, 19:05

Re: Asset Update to Ogre3D Discussion Thread

Post by zgabuterimon » 16 May 2018, 17:39

I am actually interested in continuing his work, tho I have no experience in organizing a team of people, I will contribute as much as I can to this project in terms of meshes and textures.

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