PSA: Future of MyGUI
Re: PSA: Future of MyGUI
I couldn't find a bug tracker for mygui, but the repo version of mygui has a big where the combobox reacts on mousepressed, not mousereleased. Is that bug fixed in the svn version? It's causing me some annoyances (however it caused the creation of the humorously called function EatMouseUp).
- psi29a
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Re: PSA: Future of MyGUI
If you have a problem, please use the new issue tracker available here:
https://github.com/MyGUI/mygui
Feel free to fork, do your bit and send a pull request for review.
For more information about what was done, please read here:
http://www.ogre3d.org/addonforums/viewt ... 25#p102825
https://github.com/MyGUI/mygui
Feel free to fork, do your bit and send a pull request for review.
For more information about what was done, please read here:
http://www.ogre3d.org/addonforums/viewt ... 25#p102825
Re: PSA: Future of MyGUI
Just a thought why not use HTML5, CSS and Javascript?
Here is an Example of it in the Unreal Engine but the same concepts applies to using it in OpenMW.
https://www.youtube.com/watch?v=g6X76aFz2BA
That and we we can do it since integration's for HTML5 UI are available for Ogre3D.
Here is an Example of it in the Unreal Engine but the same concepts applies to using it in OpenMW.
https://www.youtube.com/watch?v=g6X76aFz2BA
That and we we can do it since integration's for HTML5 UI are available for Ogre3D.
Re: PSA: Future of MyGUI
The difficulty of writing native HTML-based UI elements is significant. I don't know what the difference in difficulty is between HTML and MyGUI, but HTML also isn't really intended to be used as a real-time interface, even if HTML5 (which, by the way, is assumed to come with CSS and Javascript) comes with a ton of support for some features that are nice for that.
Heck, if we weren't doing MyGUI, a Flash-based solution is probably more feasible than a HTML5 one, just because of how HTML5 works. I mean, potentially end-users aren't privvy to the actual mechanics of a lot of user interfaces, but we see .swf-based interfaces in things like SKSE and Divinity: Original Sin (at least I'm pretty sure they use Flash).
Oh, and the MyGUI work's basically done on the OpenMW side, so anything we switch to has to be redone.
Heck, if we weren't doing MyGUI, a Flash-based solution is probably more feasible than a HTML5 one, just because of how HTML5 works. I mean, potentially end-users aren't privvy to the actual mechanics of a lot of user interfaces, but we see .swf-based interfaces in things like SKSE and Divinity: Original Sin (at least I'm pretty sure they use Flash).
Oh, and the MyGUI work's basically done on the OpenMW side, so anything we switch to has to be redone.
Re: PSA: Future of MyGUI
*shudder*SquireNed wrote:a Flash-based solution
Re: PSA: Future of MyGUI
Still better than HTML5 in my opinion.Okulo wrote:*shudder*SquireNed wrote:a Flash-based solution
Re: PSA: Future of MyGUI
Other than that whole closed-source thing, or that it's only a single vendor providing it with no similar alternative*.SquireNed wrote:Still better than HTML5 in my opinion.Okulo wrote:*shudder*SquireNed wrote:a Flash-based solution
* Really, HTML5 is the alternative. Part of its design goals was to lessen the need for embedded flash objects in web pages. Adobe's authoring tools even have options to export to HTML5 instead of swf. Not to say they're necessarily functionally identical, but it still provides what we'd need.
Re: PSA: Future of MyGUI
I mean, yeah, you can do it with HTML5, and doing so would be far more practical for us than if we were to use flash, but I'm really not a fan of using HTML5 as opposed to MyGUI. Sure HTML5 is meant to now support all the features you'd want for a UI, but it's still encumbered by its roots and it has its own idiosyncratic elements.Chris wrote:Other than that whole closed-source thing, or that it's only a single vendor providing it with no similar alternative*.SquireNed wrote:Still better than HTML5 in my opinion.Okulo wrote:*shudder*SquireNed wrote:a Flash-based solution
* Really, HTML5 is the alternative. Part of its design goals was to lessen the need for embedded flash objects in web pages. Adobe's authoring tools even have options to export to HTML5 instead of swf. Not to say they're necessarily functionally identical, but it still provides what we'd need.
Switching over to HTML5 doesn't really give OpenMW anything new that it needs, and it involves a lot of retooling.
- psi29a
- Posts: 5361
- Joined: 29 Sep 2011, 10:13
- Location: Belgium
- Gitlab profile: https://gitlab.com/psi29a/
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Re: PSA: Future of MyGUI
This discussion is moot.
MyGUI's future is secured, which was the point of the thread.
MyGUI's future is secured, which was the point of the thread.
Re: PSA: Future of MyGUI
Ah fair enough - I did not read the end.psi29a wrote:This discussion is moot.
MyGUI's future is secured, which was the point of the thread.
Sorry about that
- HeadClot