Hello,
I'm new to this page and I have a question about the licensing:
OpenCS and the engine itself are open source and released under GNU license.
If someone creates a game with OpenCS, under which license is this game then?
Due to the fact, that it uses the engine I guess it's under GNU license too, but I'm not sure.
Nice project btw.
License Question concerning OpenCS
Re: License Question concerning OpenCS
The OpenCS is open source, no crappy EULAs involved.
Its output is yours and you can license it with whatever you like.
Edit: If you ship the engine and CS with your game they remain open source of course.
Its output is yours and you can license it with whatever you like.
Edit: If you ship the engine and CS with your game they remain open source of course.
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Re: License Question concerning OpenCS
Same as Blender: http://wiki.blender.org/index.php/Doc:2 ... /Licensing
You can ship an GPL engine with licensed work. You just have to supply the source-code of the engine in addition to the compiled form. You do not have to change your license for what was created by OpenMW-CS. There is a clear line between the two.
So someone could create something awesome with OpenMW-CS to run on OpenMW, but they want to sell the shit out of it. Sure, they just have to provide the source-code of OpenMW along with the OpenMW engine and their assets. The assets do not have to be GPL, they can be whatever license makes the most sense to the author.
Do whatever you want, as you created it, you are the copyright owner.Blender is distributed as open-source software distributed and owned by the Blender Foundation under the GNU General Public License (GPL). In brief, while the Blender system itself is available to everyone, you own anything that you make using Blender (scripts, texture, rendered artwork etc.). See http://www.blender.org/education-help/f ... r-artists/ for further details.
You can ship an GPL engine with licensed work. You just have to supply the source-code of the engine in addition to the compiled form. You do not have to change your license for what was created by OpenMW-CS. There is a clear line between the two.
So someone could create something awesome with OpenMW-CS to run on OpenMW, but they want to sell the shit out of it. Sure, they just have to provide the source-code of OpenMW along with the OpenMW engine and their assets. The assets do not have to be GPL, they can be whatever license makes the most sense to the author.