What has to be done exactly to have specular highlights (http://en.wikipedia.org/wiki/Specular_highlight) on a normal mapped mesh show up in OpenMW?
I tried many different Nifskope settings but nothing really worked.
I hope that someone here has experience with that and can post a short tutorial about this. I am asking in OpenMW forums because I have the feeling that it needs different Nifskope settings than e.g. Skyrim (alpha channel in normal map used as specular map)?
Specular Highlights?
Re: Specular Highlights?
I'm shocked. Specular is actually not implemented in the shader currently.
I'm going to add it soon, then I should be able to give you a shader file you can paste into your installation so you don't have to wait until the next openmw version
I'm going to add it soon, then I should be able to give you a shader file you can paste into your installation so you don't have to wait until the next openmw version
Re: Specular Highlights?
Ah great! Cant wait for that, speculars should make for some pretty amazing results
Making OpenMW detect and use normal maps by filename will definitely come post 1.0, yes?
Just asking so I can be sure that I have some real annoying NifSkope work in front of me, as I want to make all vanilla textures normal mapped in the future.
Making OpenMW detect and use normal maps by filename will definitely come post 1.0, yes?
Just asking so I can be sure that I have some real annoying NifSkope work in front of me, as I want to make all vanilla textures normal mapped in the future.
Re: Specular Highlights?
Here you go. Put the 2 files into <OpenMW folder>/resources/materials.
The mesh you uploaded works fine!
- psi29a
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Re: Specular Highlights?
OK all you modders out there.... time to "Pimp your Morrowind!"
Re: Specular Highlights?
Wow that was fast! Thank you very much.
The screenshot looks great, these are next-gen vanilla textures
The screenshot looks great, these are next-gen vanilla textures
Re: Specular Highlights?
Can we have more screenshots of this!? The screenshot page on the wiki hasn't been updated for the latest versions and I always like some more screenshots to use when spreading news about OpenMW.
Shiny things surely will get people hyped right ?
Shiny things surely will get people hyped right ?
Re: Specular Highlights?
@PeterBitt: I added specular mapping, meaning you can make certain parts shiny and others not so shiny. Use the alpha channel of the diffuse texture to control this (alpha value of 1 = shiny).
Re: Specular Highlights?
I'm really looking forward to all the cool retexturing projects to come
- lgromanowski
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Re: Specular Highlights?
It looks great, this picture should be posted on our wiki and bethsoft forumsscrawl wrote:Here you go. Put the 2 files into <OpenMW folder>/resources/materials.The mesh you uploaded works fine!