Nehrim and OpenMW
Posted: 06 Nov 2013, 03:00
Hi, I'm a long time lurker, first time poster.
You'll probably all know of Nehrim, the total conversion for Oblivion. Personally I thought it was better than Oblivion itself. Unfortunately it's not the most stable of games, as we know GameBryo has it's faults.
I suspect Oblivion support is a very long way off (post 1.0+) and this got me thinking that if we can't bring OpenMW closer to Nehrim, perhaps we can bring Nehrim closer to OpenMW?
I came across this project:
http://www.projectmanager.f2s.com/morro ... Stroi.html
It converts Oblivion landscapes, and some other things, to the Morrowind format. Perhaps this could be utilised to port Nehrim to OpenMW. According to that site, no land above 467m can be rendered in Morrowind due to a game bug, but presumably OpenMW doesn't have that limitation. I could well be wrong.
I've never used the construction set of either game. This idea was motivated more out of need than anything else (I'm on Linux at the minute which makes Nehrim harder to play) and I'm willing to learn those tools, though I suspect the MW construction set will have a hard time with the detailed map of Nehrim.
Scripting, I don't know anything other than a bit of C++. But I suppose Oblivion and Morrowind have totally different scripts, it would be like when this game was converted from D to C++. And combat, I don't know how you do it in OpenMW, If it's hardcoded then the Oblivion-style combat system won't be achieveable.
Apologies for the waffle of a first post, and this isn't a "Please do it for me". I haven't asked for SureAI's permission. I probably should, but perhaps it's better to start something before asking for permission for something I haven't even tried yet.
I appreciate any input, however I won't be on the forum much for a week or so as I'm a shift worker and the next week has a busy schedule (those shelves don't stack themselves...) This is just something to collect ideas and see who's interested and what is and isn't possible.
Thanks.
You'll probably all know of Nehrim, the total conversion for Oblivion. Personally I thought it was better than Oblivion itself. Unfortunately it's not the most stable of games, as we know GameBryo has it's faults.
I suspect Oblivion support is a very long way off (post 1.0+) and this got me thinking that if we can't bring OpenMW closer to Nehrim, perhaps we can bring Nehrim closer to OpenMW?
I came across this project:
http://www.projectmanager.f2s.com/morro ... Stroi.html
It converts Oblivion landscapes, and some other things, to the Morrowind format. Perhaps this could be utilised to port Nehrim to OpenMW. According to that site, no land above 467m can be rendered in Morrowind due to a game bug, but presumably OpenMW doesn't have that limitation. I could well be wrong.
I've never used the construction set of either game. This idea was motivated more out of need than anything else (I'm on Linux at the minute which makes Nehrim harder to play) and I'm willing to learn those tools, though I suspect the MW construction set will have a hard time with the detailed map of Nehrim.
Scripting, I don't know anything other than a bit of C++. But I suppose Oblivion and Morrowind have totally different scripts, it would be like when this game was converted from D to C++. And combat, I don't know how you do it in OpenMW, If it's hardcoded then the Oblivion-style combat system won't be achieveable.
Apologies for the waffle of a first post, and this isn't a "Please do it for me". I haven't asked for SureAI's permission. I probably should, but perhaps it's better to start something before asking for permission for something I haven't even tried yet.
I appreciate any input, however I won't be on the forum much for a week or so as I'm a shift worker and the next week has a busy schedule (those shelves don't stack themselves...) This is just something to collect ideas and see who's interested and what is and isn't possible.
Thanks.