No, for example the resize cursor textures comes in one direction, but it needs to be rotated for each direction you can resize the window. Again, rotating the cursors with an image editing program is out of the question. It would be nice if we could apply a rotation to the cursor in the xml file instead of doing it manually in code.Altren wrote:Though, It have nothing to do with rotations that Lazaroth asked about, since it is static rotation used to customize skin.
MyGUI Feedback
Re: MyGUI Feedback
Re: MyGUI Feedback
Creating a ResourceTrueTypeFont in code is now possible in SVN, but not ResourceManualFont
Re: MyGUI Feedback
Let me check that. This seems to be wrong.scrawl wrote:Creating a ResourceTrueTypeFont in code is now possible in SVN, but not ResourceManualFont
[Edit] Right, it is not possible. Well, you can do that in other, not so good, way: create xml with ResourceManualFont and load it (don't need to save it into file to load it). I'll add possibility to create ResourceManualFont from code, but don't have time to do that now.
Last edited by Altren on 06 Jun 2013, 21:01, edited 2 times in total.
Re: MyGUI Feedback
2 pvdk I got it now. But I still believe, that it is not a good idea to add such features into gui engine, since it would make it more complex. It is way easier to do such things in image editor. I understand, that this is not possible in OpenMW case, but this feature is too project specific to be added.
Re: MyGUI Feedback
ResourceImageSetPointer needs to have member accessors to implement hardware cursors.
It doesn't matter for us, since we had to add a Rotate property anyway, and use a subclass of ResourceImageSetPointer. Just thought I'd mention.
It doesn't matter for us, since we had to add a Rotate property anyway, and use a subclass of ResourceImageSetPointer. Just thought I'd mention.
Re: MyGUI Feedback
Is there anywhere else where I could post my patches? The MyGUI forum seems to be really quiet.
double-click-bug.patch
clipboard-events.patch
double-click-bug.patch
clipboard-events.patch
Re: MyGUI Feedback
We are currently not spending enough time on MyGUI, so it takes a while to apply some complex patches.
I replied to one of your patches in MyGUI forum.
I replied to one of your patches in MyGUI forum.
Re: MyGUI Feedback
Altren,
please take a look at this topic. I am evaluating if OpenMW can continue to use an upstream version of MyGUI.
please take a look at this topic. I am evaluating if OpenMW can continue to use an upstream version of MyGUI.
- psi29a
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Re: MyGUI Feedback
I'll try to get his attention today, I know he was working on the next release but he was going to put less time in it because of real-life changes.
- EmperorArthur
- Posts: 33
- Joined: 17 May 2014, 07:52
Re: MyGUI Feedback
A solution to this problem is to ship an automated image editing program with openmw. We can have it run as part of the install process. It's not an ideal solution, but based on what Altren said, it might provide a decent speed boost. Especially if that large image can be cached in GPU memory.pvdk wrote:Combining them with an image editor is not an option for us, since we can't ship Morrowind content due to copyright.Altren wrote:Well, those textures can be united during loading, but again it is easier to do that in image editor, rather than slow down startup time.