Athletics Research

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ezzetabi
Posts: 407
Joined: 03 Feb 2012, 16:52

Re: Athletics Research

Post by ezzetabi » 01 Mar 2013, 10:26

I would need a way to keep the button pressed in the non-active window of Morrowind.

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scrawl
Posts: 2152
Joined: 18 Feb 2012, 11:51

Re: Athletics Research

Post by scrawl » 01 Mar 2013, 10:27

What about autorun?

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sirherrbatka
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Joined: 07 Aug 2011, 17:21

Re: Athletics Research

Post by sirherrbatka » 01 Mar 2013, 10:31

Q button. :-)

At least once Bethesda thought about us. ;-)

ezzetabi
Posts: 407
Joined: 03 Feb 2012, 16:52

Re: Athletics Research

Post by ezzetabi » 01 Mar 2013, 10:32

Oh, yes... The Q button.

ezzetabi
Posts: 407
Joined: 03 Feb 2012, 16:52

Re: Athletics Research

Post by ezzetabi » 03 Mar 2013, 18:03

Actually the Q button do not run, it only walks... :(

But I got something. Using the editor I set the Athletics increase to 1.0 and ran against a wall.

From 36 to 37 it needed 27 seconds.
From 38 to 39 it needed 29 seconds.

Unfortunately it seems I lost my stopwatch and I used my phone.

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sirherrbatka
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Re: Athletics Research

Post by sirherrbatka » 03 Mar 2013, 19:38

it works for running just as well. You need to press caps lock in order to get turn on "always run" first.

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sirherrbatka
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Re: Athletics Research

Post by sirherrbatka » 16 Mar 2013, 17:09

is it enough for us?

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Zini
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Joined: 06 Aug 2011, 15:16

Re: Athletics Research

Post by Zini » 16 Mar 2013, 19:09

If you mean the results so far, clearly not! Two data points are not enough anyway. The whole thing needs to be worked into a formula (based on the generic skill gain formula we already have) and that needs to be tested. Also, we need to make sure, that no other factors influence the skill gain. And then the result needs to be put on the wiki.

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Greendogo
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Joined: 26 Aug 2011, 02:04

Re: Athletics Research

Post by Greendogo » 16 Mar 2013, 20:04

I'm thinking you may want to count in units of animation cycles (every step the character takes) instead of in seconds. Doing it in terms of seconds was what caught us up the first time we were trying to figure these formulas out.

In terms of time, at least, extensive research has already been done on distance and time (though not for the leveling and XP gain). In terms of distance and time, the animation system required more than just a "Time=X, Distance=Y" approach, and I think that XP and level gain will probably be very similar.

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sirherrbatka
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Joined: 07 Aug 2011, 17:21

Re: Athletics Research

Post by sirherrbatka » 17 Mar 2013, 09:15

uh, how to get number of animation cycles needed to level up anyway? :/

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