Help about Fonts
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- Posts: 5
- Joined: 20 Feb 2018, 21:53
Help about Fonts
Some time ago, I was willing to do a translation mod. But I couldn't. Because I was not able to use some characters.As far as I know, classic Morrowind engine supports limited font characters. I wonder whether OpenMW has more vast support about it or not. What do you guys know about that?
Re: Help about Fonts
OpenMW has full support for truetype fonts as far as I know.
Re: Help about Fonts
The main problem is that Morrowind's data files use specific code pages, which is a limited set of characters that is different for different supported languages. As a result, a mod is limited to the same character set that the game is set for. Internally, I'm told OpenMW converts the character set for the individual code pages to unicode depending on the relevant config setting, but as far as I know, there's currently no way to declare a specific data file as using unicode which limits the potential for user translations to other languages. The font itself isn't a problem, I don't think, but rather the code page used to interpret the data files.
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- Posts: 5
- Joined: 20 Feb 2018, 21:53
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- Posts: 5
- Joined: 20 Feb 2018, 21:53
Re: Help about Fonts
Seems like I have nothing to do but waiting.Chris wrote: ↑21 Feb 2018, 02:43 The main problem is that Morrowind's data files use specific code pages, which is a limited set of characters that is different for different supported languages. As a result, a mod is limited to the same character set that the game is set for. Internally, I'm told OpenMW converts the character set for the individual code pages to unicode depending on the relevant config setting, but as far as I know, there's currently no way to declare a specific data file as using unicode which limits the potential for user translations to other languages. The font itself isn't a problem, I don't think, but rather the code page used to interpret the data files.