CPU and Single Core Implications

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akortunov
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Location: Samara, Russian Federation
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Re: CPU and Single Core Implications

Post by akortunov » 08 Jan 2018, 14:15

ajira2 wrote:
08 Jan 2018, 14:05
Please can you repost it?
Sure: https://www.nexusmods.com/morrowind/mods/45384/

TechNoirMK
Posts: 84
Joined: 19 Aug 2015, 15:58

Re: CPU and Single Core Implications

Post by TechNoirMK » 11 Jan 2018, 15:30

Holy mother of Jesus H. Christ, now that's what I call noticeable: Album 1, Album 2

OpenMW-b86118f76f-win64, water shaders ON, no mods except for Lysol's textures

Separated to 2 albums because imgur is a beeeeatch.
Last edited by TechNoirMK on 12 Jan 2018, 07:46, edited 1 time in total.

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scrawl
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Re: CPU and Single Core Implications

Post by scrawl » 11 Jan 2018, 18:38

The pics for Solstheim, Ascadian Isles and Ascadian Isles 2: Electric Boogaloo don't seem to load for me.

Anyway nice result, how about we sticky this for whenever the next person asks why openmw will not use all of their 32 cpu cores? Or put in the FAQ? Or would it be bad for us to 'officially' endorse a mod?

TechNoirMK
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Joined: 19 Aug 2015, 15:58

Re: CPU and Single Core Implications

Post by TechNoirMK » 12 Jan 2018, 07:47

Same here, it's definitely on imgur's part. Separated to 2 albums and edited the post. I'm assuming that you intend to sticky these screenshots - don't do that yet, because I'm currently making more screenshots.

Dolos
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Joined: 11 Jan 2018, 22:43

Re: CPU and Single Core Implications

Post by Dolos » 13 Jan 2018, 15:47

MajinCry wrote:
16 Dec 2017, 21:14

Are you using an AMD GPU? OpenGL's draw calls are slow as all hell on AMD's driver unfortunately.
That's the Windows drivers, right? Over on Linux, the open source AMD drivers seem fast enough, but there is still that water shader bug that happens with Mesa.

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