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- Joined: 13 Feb 2016, 01:07
OpenMW doesn't support PBR as far as I know.
UPD: Oops, thought this was the first page of the topic.
image © Maxim Nikolaev
MiroslavXO wrote:I know, need MGE XE, but I have no clue how to import custom mesh.
Ignis wrote:Also, old reflection/glossiness pipeline is much more easy to work with.
Ignis wrote:PBR doesn't give so much new possibilities for 3D-artists. Also, old reflection/glossiness pipeline is much more easy to work with. I think, current OpenMW render is pretty nice, for example:
P.S.The only feature I would like to see is subsurface scattering maps.
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