Star-Demon wrote: So, I'm working on my own stuff on and off, and While I can see that making a Stat class similar to OpenMW's would be useful, I'm not sure if I should encapsulate that class into something like "statGroup" in order to have one object in a player or Actor class to use instead of having a messy actor class.
I'm not sure what's more efficient. Calling mActor.getStrength().getModifed() or simply having Stats in the actor class.
How object oriented should I be in this? There's got to be a point where having all these objects being created starts taking up computation and memory. I just don't know where it is.
I also am not sure what to do about stacking or unstacking effects on the player.
I guess I would keep a simple list of effects and when putting on or taking off points from the appropriate ModifedValue, but I have a feeling that keeping track of stat bonuses or skill bonuses would involve a messy data structure that requires too much updating. Again, more computation or memory.
I have some nice classes taking form, though. I just don't know how heavy this is getting.
Not about OpenMW? Just about Morrowind in general? Have some random babble? Kindly direct it here.
1 post • Page 1 of 1
- Site Admin
- Posts: 1184
- Joined: 05 Aug 2011, 22:21
- Location: Wroclaw, Poland
- Github profile: https://github.com/lgromanowski
Who is online
Users browsing this forum: No registered users and 1 guest