How much Survival do you like in your RPGs?

Not about OpenMW? Just about Morrowind in general? Have some random babble? Kindly direct it here.
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lgromanowski
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How much Survival do you like in your RPGs?

Post by lgromanowski »

Star-Demon wrote: I kinda like Survival Mechanics, but sometimes I think they only translate to monotony or farming/grinding.

Here's a list of some features:
-Eating/Drinking
-Sleeping
-First Aid
-Social Survival
-Consumable Recharging (fetch more X to do Y)

Personally, I am leaning towards just Sleeping, but I am curious as to what really is good enough for some folks.
raevol wrote: I think that survival elements are amazing as a concept, and terrible in implementation. Eventually they always become repetitive and irritating. If they could be pulled off well though, I'd enjoy them.
Star-Demon wrote: Every Survival mechanic should have some sort of reason to not take care of it - otherwise, it's just another step the PC has to take. It feels incredibly artificial and I can't figure out a good reason to have many other than to put more steps in the player's way.
sir_herrbatka wrote: I think that you find it wrong.

It's question about what is your game. For p&p RPG there is so called "power 19".

http://socratesrpg.blogspot.com/2006/01 ... -pt-1.html

This is how you "designe" game. You don't just throw random elements. In most of cRPGs there is just no space left for survival. OTOH I could enjoy more planing, survival and economy in MW. Traveling could be a little bit more cool ;-)
Star-Demon wrote:
sir_herrbatka wrote:I think that you find it wrong.

It's question about what is your game. For p&p RPG there is so called "power 19".

http://socratesrpg.blogspot.com/2006/01 ... -pt-1.html

This is how you "designe" game. You don't just throw random elements. In most of cRPGs there is just no space left for survival. OTOH I could enjoy more planing, survival and economy in MW. Traveling could be a little bit more cool ;-)
Using "Socratic" as a descriptor already has my book-smarts irked....

I'm not talking about general design, but in the context of the high level spec, you're right. I had an old sage tell me about it - I've never looked back - I assure you, I don't throw in random stuff. I'm light-hearted and motivated, but I'm not a fool. :O

Back to that though - it's possible a lot I've seen are a result of "Feature Creep", but I suppose I'm thinking about my two CRPG projects and trying to distinguish them from other games.
ezzetabi wrote: A little; food/water and sleeping. In morrowind I like necessities of morrowind.
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