Star's Mesh Challenge!
Posted: 22 Aug 2011, 21:36
Star-Demon wrote: Occasionally, I play around in Blender3D, and I wanted to make new meshes for Morrowind that include bullet physics support.
I don't know what it will entail come time, but I want some input for meshes you'd like to see updated.
Some samples:
[spoilers=stuff]
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raevol wrote: I am in awe of you for knowing how to use Blender. I've tried to tinker around in it on several occasions, and it completely baffles me.
Vance987 wrote: Wow that's really something. The red bottles of... whatever it is look almost realistic. I like how you texture stuff. I'd like to see all throwing stuff in mw updated with physic'cy stuff. ^-^
Star-Demon wrote:Well, I'm actually never tried texturing from scratch - I prefer to use Materials - which are more like packages. It makes the job really easy. I've never been able to properly UVMap, subsurface etc something so it works properly.Vance987 wrote:Wow that's really something. The red bottles of... whatever it is look almost realistic. I like how you texture stuff. I'd like to see all throwing stuff in mw updated with physic'cy stuff. ^-^
Even though It's kinda Easy Mode to use materials over what I described, I still can edit the material, so you get different effects - for example, the same material appears several times in one picture.
Star-Demon wrote: Some more showing off:
Grand Soul Gem - wip:
A Scroll - needs better paper texture:
Blast from the past: