A generic talk on the OpenMW project.
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I've been following the progress on this from an RSS feed. There hasn't been a single post in the entire forum for the last 4 days...
I have my exams in next weeks, so I'm not able to work much on OpenMW. It's maybe the same for others. But don't worry, there are still some commits on git, so the project isn't stopped
Talk is cheap. Show me the code.
Currently there is nothing new to say: optimazation is the pain in the ass and no perfect solution here, jhooks is cryptic, terrain rendering is in prenatal state.
Exams here too
I'm on spring break, but man it seems like i have too much work even now...
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