A generic talk on the OpenMW project.
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Nice work! I remember reading about the need for one of these a while back, good to see someone followed up.
YAYSS!!! Awesome work.
sadly lights are not working in this version of openmw
Ah, yeah, I probably should have made a Topic about that debug cell on these nice shiny new forums, right? My bad
Anyways, thanks for the work PVDK!
If you want to check your plugin against the rather lengthy list of requirements, here's a few links:
The original request
The above post was me, and since I wasn't logged in when I posted it, I can't edit it. Why are guests even allowed to post?
Anyway, I found the other link I was looking for:
The Google Groups Topic
Yes, nice work that will be very useful in time.
Furthermore, we should find some ideas to keep the project attractive to possible contributors that do not still know OpenMW. I think coders (I think I can tell I am a coder) will probably wait for the C++ port to be more advanced to participate, but it could be very useful to be attractive for modders, artists, music maker etc.
How can we get new contributors in a way they can start something now that will be useful to the project, Hum may be a tracking system could help...
Guest wrote:Anyways, thanks for the work PVDK!
If you want to check your plugin against the rather lengthy list of requirements...
I made the mod with those requirements in mind, and I've met alot of them already. The cavern is coming along quite nicely too. Progress is slow however because I can't do the modding on my own machine, as TESCS fails to run in VirtualBox and crashes with Wine.
I'll try to load my mod in OpenMW v. 0.6 so you guys can see what that looks like.
Great work! I can't wait to try it out in OpenMW!