Console Commands

Support for running, installing or compiling OpenMW
User avatar
Site Admin
Posts: 1143
Joined: 05 Aug 2011, 22:21
Location: Wroclaw, Poland
Github profile:

Console Commands

Post by lgromanowski » 15 Aug 2011, 13:20

EmbraceUnity wrote: So... umm... what commands currently work? We need to put them on the wiki.

I haven't been able to get any to work as I'd expect.
EmbraceUnity wrote: ha, ok thanks. I was typing in Oblivion commands. That is the reason.

Perhaps it should be made more clear that scripting = console commands.

I haven't done morrowind scripting in TES CS in ages. Does it use the same exact commands as the console?
Zini wrote: Mostly yes. There are a couple of instructions, that can be used in scripts, but won't work in the console (Begin, If, local variable declarations and such). But basically the console is not different from other script types (local scripts, global scripts, targeted scripts (not implemented yet) and dialogue scripts (not implemented either)) . It is using the same compiler/interpreter system.
EmbraceUnity wrote: Can I quote you on that? Nevermind, I already did. lol ... ng_(status)
EmbraceUnity wrote: I just realized that quote had proper nested parentheses. You must think in code.
best regards,


Who is online

Users browsing this forum: No registered users and 1 guest