Wiki History

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ElderTroll
Posts: 499
Joined: 25 Jan 2012, 07:01

Wiki History

Post by ElderTroll »

Hey,

On the wiki under the history section there is nothing. I put together this changelog a few days ago from a couple sources and we could put it up there.

Changelog

0.11.0 2011 sept 26
Launcher implemented
Misc. code cleanup
Some optimizations implemented, further optimizations are planned
Fix to allow resource loading outside of BSA files
Fix to search for openmw.cfg in the correct locations
Added the TCL alias for ToggleCollision
Added missing cfg file support for some command line options
Added reporting of resulting state to Toggle type script instructions
Fix for some NPC IDs being interpreted as Topic IDs
Implemented back end for player journal
Implemented MessageBox
Implemented tab completion in console
Implemented handling multiple data directories
Fix for accessing objects in cells via ID with mixed or upper case IDs
Fixed unicode conversion issue to allow localized encoding of gui strings

0.10.0 2011 april 03
NPC dialogue window (not functional yet)
Collisions with objects
Refactor the PlayerPos class
Adjust file locations
CMake files and test linking for Bullet
Replace Ogre raycasting test for activation with something more precise
Adjust player movement according to collision results
FPS display
Various Portability Improvements
Mac OS X support is back!

0.9 2011 jan 13
Exterior cells loading, unloading and management
Character Creation GUI
Character creation
Make cell names case insensitive when doing internal lookups
Music player
NPCs rendering

0.8 2010 sept 10
GUI
complete and working script engine (thanks to Marc Zinnschlag)
in game console
sky rendering
sound and music
tons of smaller stuff

0.7 2010 june 22
This release is a complete rewrite in C++.
All D code has been culled, and all modules have been rewritten.
The game is now back up to the level of rendering interior cells and moving around, but physics, sound, GUI, and scripting still remain to be ported from the old codebase.

0.6 2009 mar 3
coded a GUI system using MyGUI
skinned MyGUI to look like Morrowind (work in progress)
integrated the Monster script engine
rewrote some functions into script code
very early MyGUI < > Monster binding
fixed Windows sound problems (replaced old openal32.dll)

0.5 2008 nov 5
Collision detection with Bullet
Experimental walk & fall character physics
New key bindings:
t toggle physics mode (walking, flying, ghost),
n night eye, brightens the scene
Fixed incompatability with DMD 1.032 and newer compilers
(thanks to tomqyp)
Various minor changes and updates

0.4 2008 aug 30
switched from Audiere to OpenAL (BIG thanks to Chris Robinson)
added complete Makefile (again) as a alternative build tool
more realistic lighting (thanks again to Chris Robinson)
various localization fixes tested with Russian and French versions
temporary workaround for the Unicode issue: invalid UTF displayed as '?'
added ns option to disable sound, for debugging
various bug fixes
cosmetic changes to placate gdc Wall

0.3 2008 jul 10
built and tested on Windows XP
partial support for FreeBSD (exceptions do not work)
you no longer have to download Monster separately
made an alternative for building without DSSS (but DSSS still works)
renamed main program from 'morro' to 'openmw'
made the config system more robust
added oc switch for showing Ogre config window on startup
removed some config files, these are auto generated when
missing. Separated plugins.cfg into linux and windows versions.
updated Makefile and sources for increased portability (thanks to
Dmitry Marakasov)
confirmed to work against OIS 1.0.0 (Ubuntu repository package)

0.2 2008 jun 17
compiles with gdc
switched to DSSS for building D code
includes the program esmtool

0.1 2008 jun 03
first release
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Zini
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Joined: 06 Aug 2011, 15:16

Re: Wiki History

Post by Zini »

I thought the old change logs were gone for good when the old wiki went down. Good to have them back. From 0.11.1 on we have a complete changelog in the tracker, but the entries for the older releases should indeed go back into the wiki.
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ElderTroll
Posts: 499
Joined: 25 Jan 2012, 07:01

Re: Wiki History

Post by ElderTroll »

Is that something I can do?
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Zini
Posts: 5538
Joined: 06 Aug 2011, 15:16

Re: Wiki History

Post by Zini »

Sure. I think you need to add yourself to the wiki editor group in your forum user settings to get wiki editing rights (or something like that; been a while since I had to do it).
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ElderTroll
Posts: 499
Joined: 25 Jan 2012, 07:01

Re: Wiki History

Post by ElderTroll »

Alright, I updated it.
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Zini
Posts: 5538
Joined: 06 Aug 2011, 15:16

Re: Wiki History

Post by Zini »

I like the look of it. It's actually a bit cleaner than what we have on the issue tracker. I think we should also add any new release to this page (contrary to my previous statement).
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werdanith
Posts: 295
Joined: 26 Aug 2011, 16:18

Re: Wiki History

Post by werdanith »

So now we have 2 changelogs, plus the issue tracker:
http://openmw.org/wiki/index.php?title=ChangeLog
http://openmw.org/wiki/index.php?title=Project_History

The new one seems less of an eye-strain.
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Zini
Posts: 5538
Joined: 06 Aug 2011, 15:16

Re: Wiki History

Post by Zini »

Oops. Well, the new one looks slightly better.
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