Search found 229 matches
- 23 Nov 2015, 15:45
- Forum: General
- Topic: OSG on steroids
- Replies: 37
- Views: 21724
Re: OSG on steroids
Maybe something that has to do with stability can be bundled w/ the other improvements … intrinsically tied of course.
- 21 Nov 2015, 12:30
- Forum: General
- Topic: scripting stacked items in container/inventory is a bad idea
- Replies: 5
- Views: 2666
Re: script isn't exec for items 2nd instance taken from cont
Looking at the code, it seems that stacking is avoided if the enchantment does not match, the owner does not match, it is a soul gem with non-matching soul, the remaining usage time dose not match (e.g. torch) or the health does not match. Not sure if a workaround could be constructed from that. Lo...
- 20 Nov 2015, 13:28
- Forum: General
- Topic: scripting stacked items in container/inventory is a bad idea
- Replies: 5
- Views: 2666
Re: script isn't exec for items 2nd instance taken from cont
I presume the objects are stacked in the inventory. A stack is handled as if it was a single object. If that were not the case a stack of 10 000 coins (with scripts) would execute 10 000 scripts each frame. Obviously that is a no go (not to mentioned that individual objects within a stack do not ha...
- 20 Nov 2015, 05:19
- Forum: General
- Topic: scripting stacked items in container/inventory is a bad idea
- Replies: 5
- Views: 2666
Re: script problem with OnPCAdd and OnPCDrop
I tried to find out which item executes what and found out that the script is not executed for the second instance taken from the container. It's easiest to explain by showing the source code Begin asmo_ondrop_global short s_last_id End asmo_ondrop_globa the script of the instances have this added a...
- 19 Nov 2015, 22:10
- Forum: General
- Topic: scripting stacked items in container/inventory is a bad idea
- Replies: 5
- Views: 2666
scripting stacked items in container/inventory is a bad idea
Hello, I want to make sure that only one instance of an item can be taken. I use OnActivate and OnPCAdd in an if-elseif-endif statement If OnActivate is not true OnPCAdd is checked. In the latter case the item is dropped (instead of taken to the inventory). The last elseif checks if an item was drop...
- 18 Nov 2015, 21:51
- Forum: General
- Topic: OpenMW and Levelled Lists
- Replies: 2
- Views: 2287
Re: OpenMW and Levelled Lists
I'd like to know that, too.
- 18 Nov 2015, 21:34
- Forum: General
- Topic: containers using levelled lists
- Replies: 5
- Views: 3146
Re: containers using levelled lists
How do I get that program, does it run on Linux?qqqbbb wrote:You can do it with tes3cmdCode: Select all
tes3cmd dump --type cont --match "l_n_amulet" "morrowind.esm" > tes3cmddump.txt
Code: Select all
$> locate tes3cmd
$>
- 16 Nov 2015, 23:21
- Forum: General
- Topic: containers using levelled lists
- Replies: 5
- Views: 3146
Re: containers using levelled lists
./esmtool dump <ESM file> -t CONT | grep -C 20 -i levelled_item_id I guess a "find references to object" tool would be handy for OpenCS. Or make the global search function search through item lists as well. I probably did something wrong. Because there are only two occurances. I still don...
- 16 Nov 2015, 22:10
- Forum: General
- Topic: containers using levelled lists
- Replies: 5
- Views: 3146
containers using levelled lists
Hello, I'd like to know which containers/… use which levelled list. A request could be: show all containers that "use" list_items_01 OR anything that uses list_weapons_b I need to check if I adding something to (list_item_02.)list_amulets_01 would affect list_items_99 and list_amulets_b as...
- 12 Nov 2015, 17:10
- Forum: General
- Topic: Functions and gamefiles uncoupled?
- Replies: 2
- Views: 1730
Re: Functions and gamefiles uncoupled?
Great. Thanks!