Search found 2556 matches

by AnyOldName3
29 Jan 2020, 21:44
Forum: Support
Topic: Problem with registering BSA
Replies: 2
Views: 7351

Re: Problem with registering BSA

If you edit Morrowind.ini , the only way it can affect OpenMW is if you run the settings importer to transfer its contents to openmw.cfg . If you didn't do that, or anything else that could change things, and it made a difference, you were using the original engine, not OpenMW. If OpenMW was giving ...
by AnyOldName3
29 Jan 2020, 21:26
Forum: General Modding
Topic: Portmod - Mod Manager
Replies: 76
Views: 94122

Re: Portmod - Mod Manager

If you can actually get the link for the Sandboxie installer, the script from this chocolatey package should still work: https://chocolatey.org/packages/sandboxie

It looks like it just passes /S and /install on the command line, though.
by AnyOldName3
27 Jan 2020, 21:21
Forum: Support
Topic: [Solved] I need help getting game files on Mac
Replies: 4
Views: 3312

Re: I need help getting game files on Mac

I take it you've seen this: https://openmw.readthedocs.io/en/master/manuals/installation/install-game-files.html#macos If you've done exactly what it says, you should have the Morrowind game files on your machine. To check that, the easiest thing to do is copy and paste the following command into a ...
by AnyOldName3
24 Jan 2020, 22:49
Forum: General
Topic: Comments on first try
Replies: 40
Views: 19113

Re: Comments on first try

No objects in Morrowind are truly static. A script can disable or move anything with no warning whatsoever. Also, as I've already mentioned, Morrowind's assets are really inefficient for being drawn by modern hardware, and that problem only gets worse with view distance. A system that can improve th...
by AnyOldName3
23 Jan 2020, 22:03
Forum: General
Topic: Comments on first try
Replies: 40
Views: 19113

Re: Comments on first try

The main argument against distant statics is that anyone capable of implementing them well either doesn't work on OpenMW, or doesn't have time. We don't want a system like MGE XE's where you have to generate it with a separate tool beforehand and it can't adapt to scripts disabling or moving objects...
by AnyOldName3
22 Jan 2020, 22:20
Forum: General
Topic: Comments on first try
Replies: 40
Views: 19113

Re: Comments on first try

ECLD at four means you'll miss a lot of stuff. Tarhiel will fall from the sky as soon as you step on the top deck of the boat at the beginning and a bunch of other events will fire too early. OpenMW uses a forward renderer with pretty simple fragment shading. That means that there's not a big differ...
by AnyOldName3
22 Jan 2020, 22:01
Forum: Support
Topic: Save files not appearing in launcher
Replies: 6
Views: 3455

Re: Save files not appearing in launcher

Yeah, then the first answer you got is accurate - the launcher doesn't do anything with saves.
by AnyOldName3
21 Jan 2020, 01:28
Forum: General Modding
Topic: Ready assemblies
Replies: 3
Views: 2620

Re: Ready assemblies

Most mods don't have permissive enough licences for other people to repackage the mod as part of a bundle. Mod authors like it when people know that they're using their stuff, and that can't happen if it all gets thrown together into one bundle.
by AnyOldName3
18 Jan 2020, 23:41
Forum: Join the team
Topic: Application: tvenissat
Replies: 2
Views: 6356

Re: Application: tvenissat

If you're reasonably confident in your programming ability, feel free to jump on something. Make sure to ask us plenty of questions and ask for feedback early - it could save you a lot of time.
by AnyOldName3
17 Jan 2020, 20:56
Forum: Support
Topic: Taskbar still showing on borderless window mode
Replies: 7
Views: 5395

Re: Taskbar still showing on borderless window mode

Sometimes I work around it in other things by setting the taskbar to auto-hide.