Search found 43 matches
- 14 Dec 2015, 03:49
- Forum: General Modding
- Topic: Julan Ashlander Companion
- Replies: 64
- Views: 70256
Re: Julan Ashlander Companion
I will. Just about to start up a 36hr shift at work though, it will have to wait till the day after tomorrow. Want me to open a ticket for "cast" command not causing NPCs to play cast animation?
- 14 Dec 2015, 02:33
- Forum: General Modding
- Topic: Julan Ashlander Companion
- Replies: 64
- Views: 70256
Re: Julan Ashlander Companion
Ah ha! Figured it out. Tried to get Mark and Recall to work vicariously in Vanilla to no effect. Tried to get Divine Intervention to work via console, also to no effect. Took a closer look at the dialog script: Goodbye cast "divine intervention" player StartScript KS_Jul_DivInt ModCurrentM...
- 14 Dec 2015, 00:46
- Forum: General Modding
- Topic: Julan Ashlander Companion
- Replies: 64
- Views: 70256
Re: Julan Ashlander Companion
Youtube video of Vanilla behavior. Looks like the NPC casts the spell on self, but the effect is applied to the player. The script can be changed to player->cast "etc" and then the PC will teleport under the effect of the Intervention spell, but then we don't see the NPC cast the spell. M...
- 13 Dec 2015, 18:59
- Forum: General Modding
- Topic: Julan Ashlander Companion
- Replies: 64
- Views: 70256
Re: Problems with Julan Ashlander/Other companion mods
Feature 1176 has been implemented (thanks Scrawl!), and Julan is now (mostly) playable! When played along with the .omwaddon from the first post, the only bugs I've encountered are minor and do not break quests. The only way to be sure everything works is to use either the latest daily (might want ...
- 05 Dec 2015, 18:10
- Forum: General Modding
- Topic: Julan Ashlander Companion
- Replies: 64
- Views: 70256
Re: Problems with Julan Ashlander/Other companion mods
I thought that might be the case. There are still some other issues that I can look into until it's fixed
- 05 Dec 2015, 00:59
- Forum: General
- Topic: make GetEffect() work
- Replies: 19
- Views: 7905
Re: make GetEffect() work
Have you tried OnPCEquip, or HasItemEquipped?
- 04 Dec 2015, 01:15
- Forum: General Modding
- Topic: Julan Ashlander Companion
- Replies: 64
- Views: 70256
Re: Problems with Julan Ashlander/Other companion mods
I've got some great news, and some not so great news. Great news is that I was able to get in touch with the author, and she'll take a look at the proposed scripting fixes and apply them upstream if they pass muster. She's also open to hearing more feedback with respect to bugs and such, so we won't...
- 03 Dec 2015, 07:36
- Forum: General Modding
- Topic: Julan Ashlander Companion
- Replies: 64
- Views: 70256
Re: Problems with Julan Ashlander/Other companion mods
Oh my goodness, this is shaping up to be quite an undertaking. I finally got around to emailing the author, I'm glad to see she's still active on the Bethesda forums (they even liked here. Cool.) So hopefully the scripting issues will be applied upstream. Not much luck nailing down what's going on i...
- 03 Dec 2015, 06:03
- Forum: General Development
- Topic: AITravel fails badly when provided a cell name
- Replies: 2
- Views: 1917
AITravel fails badly when provided a cell name
When a cell name is provided (in addition to coordinates) to AITravel, the script runs, but does nothing. If the below example code were run, none of the messageboxes would be displayed, the NPC would not move, and yet "scriptrunning' would return 1. Commenting out the cell name restores expect...
- 02 Dec 2015, 20:37
- Forum: General Modding
- Topic: Julan Ashlander Companion
- Replies: 64
- Views: 70256
Re: Problems with Julan Ashlander/Other companion mods
No problem. I'm still working the issues. I think I've tracked down a few bugs in OpenMW that break Julan, so between that and the script fixes, it should be good to go. No promises on a timeline, or when I'll get a new .omwaddon up