hey thanks for the replies. I am going to roll it back and sort out the other apps that have issues with 34.
I wanna stick to Linux but I gotta have my Morrowind fix
Search found 60 matches
- 19 Feb 2020, 02:51
- Forum: Support
- Topic: Linux Manjaro 18.1.5 KDE issue with saved games
- Replies: 4
- Views: 1890
- 18 Feb 2020, 17:46
- Forum: Support
- Topic: Linux Manjaro 18.1.5 KDE issue with saved games
- Replies: 4
- Views: 1890
Linux Manjaro 18.1.5 KDE issue with saved games
I have read up in a lot of places and posted on the official bug as well but going to post here as well. The version or build of Linus is not the issue here, I believe, it is with openscenegraph. it seems that OSG3.6, which is installed by default in Manjaro 18.1.5 KDE, is causing a random save cras...
- 18 Feb 2020, 15:30
- Forum: News
- Topic: OpenMW winner of The Linux GOTY award!
- Replies: 13
- Views: 22685
Re: OpenMW winner of The Linux GOTY award!
Confused. So first congrats on the win! Huge step. BUT... The game for me crashes when saving. I have found that the issue is with scenegraph 3.6 but on Manjaro builds 36 is the default and rolling it back kinda breaks some things. So again congrats but even more if this can be fixed in the stable r...
- 21 Nov 2019, 14:18
- Forum: Other Forks and Ports
- Topic: Android part 2
- Replies: 609
- Views: 322066
Re: Android part 2
Noticed that if I set a resolution in the cfg lower than what is set in the phone the mouse touch will be off.
In other words where I touch the screen the mouse pointer will appear below and to the right of where I touched by an inch.
In other words where I touch the screen the mouse pointer will appear below and to the right of where I touched by an inch.
- 08 Nov 2019, 02:16
- Forum: Other Forks and Ports
- Topic: Android part 2
- Replies: 609
- Views: 322066
Re: Android part 2
Just for SaG I set player speed to 10000 and crashed OMW
Setting it to 5k works fine for exploring but not 10k... at least on my phone
Setting it to 5k works fine for exploring but not 10k... at least on my phone
- 31 Aug 2019, 13:37
- Forum: Other Forks and Ports
- Topic: Android part 2
- Replies: 609
- Views: 322066
Re: Android part 2
Internal storage or external sdcard?
If external then what is the file format, ntfs fat32?
- 18 Aug 2019, 18:13
- Forum: Other Forks and Ports
- Topic: Android part 2
- Replies: 609
- Views: 322066
Re: Android part 2
https://github.com/xyzz/openmw-android/releases/tag/0.46.0-23-nightly - Updated OpenMW to ee5b81470c9e9bc1240f43a218cd0f1fb8ef7b64 - Updated osg to 3.6.4 - Updated gl4es to ebb7dd232fc50cd1698a602723166fcb96443116 - Updated freetype2 to 2.10.1 - Updated ffmpeg to 4.2 I deleted my previous versions ...
- 12 Aug 2019, 16:45
- Forum: Other Forks and Ports
- Topic: Android part 2
- Replies: 609
- Views: 322066
Re: Android part 2
Yeah but I'm talking about the ones that does not have an esp or esm file. You could order them using the config file before but now it does not work anymore. Ah. So for those I have heard people modding the files on the pc then moving them over to the phone. Some folks had no issues as those mods ...
- 02 Aug 2019, 18:57
- Forum: Other Forks and Ports
- Topic: Android part 2
- Replies: 609
- Views: 322066
Re: Android part 2
I can no longer add texture mods by placing the textures in a seperate folder and adding them to openmw config. The only working way is to replace the original files and that method gets really messy after a couple mods. Is there any workaround for this? Edit: I think i found the reason for the bug...
- 01 Aug 2019, 12:29
- Forum: Other Forks and Ports
- Topic: Phone calls loosing game time
- Replies: 0
- Views: 2176
Phone calls loosing game time
Title says it all...
In a fight or walking from one place to another, when a call comes in it takes up the whole screen and when I void the call I'm back at the settings screen in omw.
In a fight or walking from one place to another, when a call comes in it takes up the whole screen and when I void the call I'm back at the settings screen in omw.