Search found 1011 matches

by DestinedToDie
24 Jul 2015, 20:17
Forum: Organisation and Planning
Topic: OpenMW Game Template
Replies: 190
Views: 39389

Re: OpenMW Game Template

Now for some serious weirdness. Upon converting to nif file, some bones are moved to align with other bones, and some bones disappear off the face of Nifskope's viewport. I was initially very frightened, but I tested this for a good few hours and noticed that if I import only the skeleton of my drag...
by DestinedToDie
24 Jul 2015, 14:16
Forum: Feature Requests and Suggestions
Topic: Bounding box/collision flexibility for animated models
Replies: 2
Views: 1229

Bounding box/collision flexibility for animated models

So when you want to give an animated creature collision in Morrowind, you simply make a bounding box around it. However this has some limits that become more and more noticeable when making bigger creatures. Let's say I make a huge dragon with wings. Now I add the bounding box... which has to cover ...
by DestinedToDie
24 Jul 2015, 13:18
Forum: Organisation and Planning
Topic: OpenMW Game Template
Replies: 190
Views: 39389

Re: OpenMW Game Template

Psi can you upload your OpenMW build and pm me the link? Otherwise we might be going back and forth for a while. Edit: In addition to 3 fingers there is some further weirdness. For now I'm going to recreate it. Edit2: Skeleton is done! Awaiting upload link so I can test if it crashes in Psi's templa...
by DestinedToDie
24 Jul 2015, 12:52
Forum: Organisation and Planning
Topic: OpenMW Game Template
Replies: 190
Views: 39389

Re: OpenMW Game Template

Edit: Maybe I should also mention Base_Anim has only 3 fingers, Base_Anim1st has 5. Edit2: I think Base_Anim1st is used for animations for when you're holding a weapon. I think...

So the answer to your question psi is that it does contain base animations, just not all of them.
by DestinedToDie
24 Jul 2015, 10:06
Forum: Organisation and Planning
Topic: OpenMW Game Template
Replies: 190
Views: 39389

Re: OpenMW Game Template

I'm starting work on the anim nifs today. Expect a minimum of 2 days before it's ready.
by DestinedToDie
23 Jul 2015, 19:49
Forum: General discussion
Topic: Alpha blending problem
Replies: 256
Views: 46234

Re: Alpha blending problem

sandstranger wrote:Lol , now with gles2shadergen I can see part of start location , but picture looks very bad .
It will not work good without custom shaders
Pics plz.
by DestinedToDie
23 Jul 2015, 16:47
Forum: Organisation and Planning
Topic: OpenMW Game Template
Replies: 190
Views: 39389

Re: OpenMW Game Template

If we find a Blender model with an animation fitting for OpenMW, all that's needed is to add animation groups so that OpenMW can know what animation is for what. However in my experience things are more complicated. If I make a model in 2.75 together with animation and take it to 2.49B so I can expo...
by DestinedToDie
23 Jul 2015, 12:15
Forum: Organisation and Planning
Topic: OpenMW Game Template
Replies: 190
Views: 39389

Re: OpenMW Game Template

What I was thinking of was that there is no reason to do models with textures and animations if the template is to be minimalistic. Instead, put in sphere nifs for sky, empty .nif for animations, empty sound file for music, etc for the template. It should not complain in that case.
by DestinedToDie
23 Jul 2015, 10:05
Forum: Organisation and Planning
Topic: OpenMW Game Template
Replies: 190
Views: 39389

Re: OpenMW Game Template

The template would not contain models like trees or houses. As mentioned above, minimalism. Oh, I see! In that case I won't be doing animations and sky nifs. I believe this takes much of the workload off for you too psi. Doing those things will probably be reserved for if we do the example suite, w...
by DestinedToDie
23 Jul 2015, 08:51
Forum: Organisation and Planning
Topic: OpenMW Game Template
Replies: 190
Views: 39389

Re: OpenMW Game Template

I would still go for a minimalistic approach. It should load and be fully functional. And that should be the end of it. I don't see the point of adding anything that the user most likely will have to delete for any real project. But for a real project, wouldn't the user replace nifs (trees, houses,...