Search found 1014 matches

by DestinedToDie
25 Jul 2015, 11:02
Forum: Organisation and Planning
Topic: OpenMW Game Template
Replies: 190
Views: 40561

Re: OpenMW Game Template

Ok, there must be something obvious I'm missing here. http://i.imgur.com/ltxyK5j.png data="C:\OpenMWGame\openmw-template" Line is at fault. If I change it to the original one which points to data="C:\Bethesda Softworks\Morrowind\Data Files" my game loads fine and I can go into new game, but of cours...
by DestinedToDie
25 Jul 2015, 10:15
Forum: Off Topic
Topic: This totally went under my radar
Replies: 0
Views: 1190

This totally went under my radar

So anyone who's a fan of DMC 3 might have been disappointed with DMC 4 not featuring Vergil at all. A few months ago this came out: https://www.youtube.com/watch?v=2ys1TWOKK3k And I only foundd it by accident. I didn't even care about Trish and Lady, but their movesets also look good. This'll probab...
by DestinedToDie
25 Jul 2015, 08:13
Forum: Organisation and Planning
Topic: OpenMW Game Template
Replies: 190
Views: 40561

Re: OpenMW Game Template

We will see. I will test first animations with 3 fingers, then add 1 more finger to see if the engine complains. Indeed, I'd rather have both skeletons identical. If everything goes perfectly, then maybe we can even drop the Bethesda skeleton naming and make our own custom skeleton with no oddities ...
by DestinedToDie
24 Jul 2015, 20:17
Forum: Organisation and Planning
Topic: OpenMW Game Template
Replies: 190
Views: 40561

Re: OpenMW Game Template

Now for some serious weirdness. Upon converting to nif file, some bones are moved to align with other bones, and some bones disappear off the face of Nifskope's viewport. I was initially very frightened, but I tested this for a good few hours and noticed that if I import only the skeleton of my drag...
by DestinedToDie
24 Jul 2015, 14:16
Forum: Feature Requests and Suggestions
Topic: Bounding box/collision flexibility for animated models
Replies: 2
Views: 1272

Bounding box/collision flexibility for animated models

So when you want to give an animated creature collision in Morrowind, you simply make a bounding box around it. However this has some limits that become more and more noticeable when making bigger creatures. Let's say I make a huge dragon with wings. Now I add the bounding box... which has to cover ...
by DestinedToDie
24 Jul 2015, 13:18
Forum: Organisation and Planning
Topic: OpenMW Game Template
Replies: 190
Views: 40561

Re: OpenMW Game Template

Psi can you upload your OpenMW build and pm me the link? Otherwise we might be going back and forth for a while. Edit: In addition to 3 fingers there is some further weirdness. For now I'm going to recreate it. Edit2: Skeleton is done! Awaiting upload link so I can test if it crashes in Psi's templa...
by DestinedToDie
24 Jul 2015, 12:52
Forum: Organisation and Planning
Topic: OpenMW Game Template
Replies: 190
Views: 40561

Re: OpenMW Game Template

Edit: Maybe I should also mention Base_Anim has only 3 fingers, Base_Anim1st has 5. Edit2: I think Base_Anim1st is used for animations for when you're holding a weapon. I think...

So the answer to your question psi is that it does contain base animations, just not all of them.
by DestinedToDie
24 Jul 2015, 10:06
Forum: Organisation and Planning
Topic: OpenMW Game Template
Replies: 190
Views: 40561

Re: OpenMW Game Template

I'm starting work on the anim nifs today. Expect a minimum of 2 days before it's ready.
by DestinedToDie
23 Jul 2015, 19:49
Forum: General discussion
Topic: Alpha blending problem
Replies: 256
Views: 47045

Re: Alpha blending problem

sandstranger wrote:Lol , now with gles2shadergen I can see part of start location , but picture looks very bad .
It will not work good without custom shaders
Pics plz.
by DestinedToDie
23 Jul 2015, 16:47
Forum: Organisation and Planning
Topic: OpenMW Game Template
Replies: 190
Views: 40561

Re: OpenMW Game Template

If we find a Blender model with an animation fitting for OpenMW, all that's needed is to add animation groups so that OpenMW can know what animation is for what. However in my experience things are more complicated. If I make a model in 2.75 together with animation and take it to 2.49B so I can expo...