Search found 65 matches
- 07 Mar 2017, 23:14
- Forum: Feature Requests and Suggestions
- Topic: Tinting and recoloring RGB channels
- Replies: 1
- Views: 1561
Tinting and recoloring RGB channels
I would love it if there was a way to tint/desaturate specific objects in the world. You might say "well why don't you just do that to the texture" but then I wouldn't be able to use it for variety. For example, I'd like to tint buildings to achieve the same effect that White Suran and Red...
Re: Uncharted
Uncharted might be one of the most divisive video game series in history, I personally hate them and so do many others but there's even more that think they're the greatest games ever made. I don't often meet people that say they think they're "ok," they're a love it or hate it kind of thi...
- 07 Mar 2017, 22:47
- Forum: General
- Topic: PBR - Physics Based Rendering
- Replies: 28
- Views: 17844
Re: PBR - Physics Based Rendering
It is needed to load the textures... anyway, if you need any help with getting meshes into the game, just ask. Do you know how to import trees and grass if I give you mesh and textures? Something like this, doing some tests. http://i.imgur.com/JLFIxHq.png http://i.imgur.com/vppKQmm.png Meshes are m...
- 07 Mar 2017, 22:42
- Forum: Off Topic
- Topic: Hoping someday OpenMW can look this good
- Replies: 25
- Views: 13680
Re: Hoping someday OpenMW can look this good
I think mine looks pretty good, can't wait until we get fancy shaders and a reimplementation of distant land + the old shadows. https://i.imgur.com/iZT8vmw.png https://i.imgur.com/CCCDDJQ.png https://i.imgur.com/JrMWUgK.png https://i.imgur.com/rjKz7xk.png https://i.imgur.com/cbRjUY2.png https://i.im...
- 16 Feb 2017, 19:30
- Forum: General
- Topic: PBR - Physics Based Rendering
- Replies: 28
- Views: 17844
Re: PBR - Physics Based Rendering
I know, need MGE XE, but I have no clue how to import custom mesh. Everything you need to know should be here: Mesh info: https://wiki.openmw.org/index.php?title=Native_Mesh_Format Texture info: https://wiki.openmw.org/index.php?title=TextureModding#OSG_native_files Note that if you're using PBR ma...