Search found 65 matches

by halbe
07 Mar 2017, 23:14
Forum: Feature Requests and Suggestions
Topic: Tinting and recoloring RGB channels
Replies: 1
Views: 1561

Tinting and recoloring RGB channels

I would love it if there was a way to tint/desaturate specific objects in the world. You might say "well why don't you just do that to the texture" but then I wouldn't be able to use it for variety. For example, I'd like to tint buildings to achieve the same effect that White Suran and Red...
by halbe
07 Mar 2017, 23:01
Forum: Off Topic
Topic: Uncharted
Replies: 9
Views: 4336

Re: Uncharted

Uncharted might be one of the most divisive video game series in history, I personally hate them and so do many others but there's even more that think they're the greatest games ever made. I don't often meet people that say they think they're "ok," they're a love it or hate it kind of thi...
by halbe
07 Mar 2017, 22:47
Forum: General
Topic: PBR - Physics Based Rendering
Replies: 28
Views: 17844

Re: PBR - Physics Based Rendering

It is needed to load the textures... anyway, if you need any help with getting meshes into the game, just ask. Do you know how to import trees and grass if I give you mesh and textures? Something like this, doing some tests. http://i.imgur.com/JLFIxHq.png http://i.imgur.com/vppKQmm.png Meshes are m...
by halbe
07 Mar 2017, 22:42
Forum: Off Topic
Topic: Hoping someday OpenMW can look this good
Replies: 25
Views: 13680

Re: Hoping someday OpenMW can look this good

I think mine looks pretty good, can't wait until we get fancy shaders and a reimplementation of distant land + the old shadows. https://i.imgur.com/iZT8vmw.png https://i.imgur.com/CCCDDJQ.png https://i.imgur.com/JrMWUgK.png https://i.imgur.com/rjKz7xk.png https://i.imgur.com/cbRjUY2.png https://i.im...
by halbe
16 Feb 2017, 19:30
Forum: General
Topic: PBR - Physics Based Rendering
Replies: 28
Views: 17844

Re: PBR - Physics Based Rendering

I know, need MGE XE, but I have no clue how to import custom mesh. Everything you need to know should be here: Mesh info: https://wiki.openmw.org/index.php?title=Native_Mesh_Format Texture info: https://wiki.openmw.org/index.php?title=TextureModding#OSG_native_files Note that if you're using PBR ma...