Search found 65 matches
- 19 Jun 2017, 06:07
- Forum: Content Development
- Topic: Advantages and disadvantages of different texture file types
- Replies: 5
- Views: 4811
Advantages and disadvantages of different texture file types
What are the things one should consider when choosing which file type to use for textures? >.dds Seems to compress pretty well but it is lossy and not widely supported in painting programs like Krita >.png Losless and larger file sizes, does it having less compression mean it would load faster? >.jp...
- 19 Jun 2017, 05:57
- Forum: Off Topic
- Topic: GPL for art
- Replies: 2
- Views: 2328
Re: GPL for art
GPL-3.0 always requires attribution composed at the minimum of a copyright statement, a notice and the GPL license text. Attribution examples are provided at the bottom of the license text. https://www.gnu.org/licenses/gpl-3.0.html#howto That being said, why would you not want attribution? If you d...
- 13 Jun 2017, 01:48
- Forum: Off Topic
- Topic: GPL for art
- Replies: 2
- Views: 2328
GPL for art
I've been looking around at art licenses and I want to use one like GPL that doesn't require attribution like CC-BY-SA. Anyone got any ideas?
- 12 Jun 2017, 03:20
- Forum: Content Development
- Topic: Get/Mod/SetStat, Fortify/Drain Stat, and Leveling Mods
- Replies: 7
- Views: 6948
Re: Get/Mod/SetStat, Fortify/Drain Stat, and Leveling Mods
>Do you reach 100 after training just four times? Yep, I'd consider making it go past 100 though (I wonder if this is possible just by changing the trainer's stats). >Would it make more sense to spend 7 or 8 points on attributes after each training, instead? Not as someone who doesn't like small inc...
- 11 Jun 2017, 05:47
- Forum: Content Development
- Topic: Get/Mod/SetStat, Fortify/Drain Stat, and Leveling Mods
- Replies: 7
- Views: 6948
Re: Get/Mod/SetStat, Fortify/Drain Stat, and Leveling Mods
The goals of each of our mods are almost completely opposite, I don't like games where your increases in power are incremental and not based on player decision so in mine you only increase skills at trainers and when you do they increase by 25 points at a time (but obviously it's very expensive). Th...
- 09 Jun 2017, 08:49
- Forum: Content Development
- Topic: Get/Mod/SetStat, Fortify/Drain Stat, and Leveling Mods
- Replies: 7
- Views: 6948
Re: Get/Mod/SetStat, Fortify/Drain Stat, and Leveling Mods
You have no idea how helpful this has been for me, I had previously spent quite awhile writing my own leveling/stat system script with vanilla setstat in mind (as in: completely avoiding it) and this will make my life so much easier, thank you.
- 08 Jun 2017, 06:44
- Forum: Content Development
- Topic: Combining lots of addons into one
- Replies: 1
- Views: 2070
Combining lots of addons into one
I need to combine 111 addons into one big .omwmaster/addon, they're all .esp/.esms and when I try the option to merge them it thinks I want to also merge them with Morrowind.esm and make a .omwgame Any ideas? If it can't be done in the CS right now does anyone know how to do it with other Morrowind ...
- 05 Jun 2017, 19:03
- Forum: General Modding
- Topic: Could we work on a suggested modlist?
- Replies: 4
- Views: 4347
Re: Could we work on a suggested modlist?
I've been out of the modding sphere for a while because I just got tired of maintaining extensive modlists, so I'm not really familiar with a lot of them, but from the ones I do know, I think you've got the right idea. When you publish it, I recommend keeping to the STEP format where you have a cor...
- 05 Jun 2017, 18:43
- Forum: General Modding
- Topic: I fixed Vurt's groundcover for OpenMW
- Replies: 15
- Views: 13564
I fixed Vurt's groundcover for OpenMW
Though I'm not sure why it wasn't broken in vanilla, none of the meshes had "NCO" (no collisions) in the nifstringextradata so I added it and now it works perfectly (though obviously with no swaying). Someone should make a nexus page for OpenMW related mod fixes, if you do feel free to inc...
- 05 Jun 2017, 09:04
- Forum: General Modding
- Topic: Could we work on a suggested modlist?
- Replies: 4
- Views: 4347
Re: Could we work on a suggested modlist?
I see I was mentioned! Well it just so happens that I'm almost finished with it, just need to merge them and polish up some scripts. Here's the working list, please let me know if anyone has any suggestions that aren't covered here. Assume that fancy textures are not an issue because I'm batching wa...