Search found 48 matches

by Darklocq
10 Mar 2018, 21:41
Forum: Content Development
Topic: Starting an OpenMW Code Patch project
Replies: 16
Views: 18231

Re: Starting an OpenMW Code Patch project

OpenMW does not want to ship any content ... The thin red line is the fact that your addons are dependent on Morrowind and it's expansions in order to work. No biggie; can just make it available from the "OpenMW-specific mods" section of the Mod Status page on the wiki, then. If .omwaddon...
by Darklocq
08 Mar 2018, 11:35
Forum: Content Development
Topic: Starting an OpenMW Code Patch project
Replies: 16
Views: 18231

Starting an OpenMW Code Patch project

Rather than wait for OpenMW 1.0 and maybe then the official project starting to integrate fixes from MCP and other code-patching projects that are dependent on MS Windows and the .ESP/.ESM file formats, I have in mind to start building a .omwaddon patch (or, rather, a set of them – separate ones for...
by Darklocq
08 Sep 2017, 20:09
Forum: General Modding
Topic: Partner Mods
Replies: 14
Views: 14724

Re: Partner Mods

On the SetPos and Position problem, I opened bug #4088 about it. The earlier #3109 seems to relate or might even be the same issue (but was only filed about Position); that one's had significant debate.
by Darklocq
08 Sep 2017, 19:39
Forum: General Modding
Topic: Partner Mods
Replies: 14
Views: 14724

Re: Partner Mods

Got caught up in work and other stuff. Meant to report a few weeks ago that Companion Teleport worked for a couple of days for me, then just stopped. I haven't gotten it to work since.

I may try moving the mod load order around.
by Darklocq
08 Sep 2017, 18:06
Forum: Join the team
Topic: Wiki geek, playtester
Replies: 6
Views: 6578

Re: Wiki geek, playtester

Yeah, doing testing for mod status has consumed most of my participation time. I find the GitHub content editing a bit "foreign" to me, though I just did a minor typo-and-formatting pull request. It may be helpful to continue development on the wiki version as a beta of sorts, and then int...
by Darklocq
31 Aug 2017, 07:45
Forum: Join the team
Topic: bugs.openmw.org user level
Replies: 2
Views: 3067

bugs.openmw.org user level

Is this the right place to request a higher user level on the bug tracker? I can't even edit or close my own posts there at present.
by Darklocq
15 Aug 2017, 02:24
Forum: General Modding
Topic: Testing "best of Morrowind mods" lists
Replies: 5
Views: 4736

Re: Testing "best of Morrowind mods" lists

I agree with Thunderforge, I see reddit users all the time that go for mods recommended in mod lists like these. Good initiative. Concur. Whether anyone here thinks they're the best or not is irrelevant; it really is likely that people will seek out such lists for their first build. I know I did, t...
by Darklocq
15 Aug 2017, 00:25
Forum: General Modding
Topic: Partner Mods
Replies: 14
Views: 14724

Re: Partner Mods

Well, in my test, I was in fact leaving an interior for an exterior (a dungeon, for Balmora), so that may explain it. Will try again in a bit. It was also a mod dungeon, so I guess I'll try it from a vanilla interior, too. The [original, .esp] mod's docs say "The summoning scripts can't move NP...
by Darklocq
14 Aug 2017, 18:13
Forum: General Modding
Topic: Switching on/off a total conversion mod is annoying
Replies: 10
Views: 6936

Re: Switching on/off a total conversion mod is annoying

Oh, it does a lot of things weird. I'm going to file some tickets about that. I've settled on having a separate copy of the config file I actually edit and maintain, that the OpenMW app can't touch, and I overwrite openmw.cfg with it every time I play, to prevent the app from mangling it.
by Darklocq
14 Aug 2017, 18:06
Forum: General Modding
Topic: Issues with Julan
Replies: 27
Views: 20231

Re: Issues with Julan

That usually means he's levitating, and seems to relate to the bug just above that (in which, among other issues, he wasn't dispelling his levitation).