Search found 395 matches

by SquireNed
02 Aug 2016, 01:05
Forum: Feature Requests and Suggestions
Topic: Overhead Dialogue Text
Replies: 6
Views: 5204

Re: Overhead Dialogue Text

My rule of thumb is that if you hear them, it doesn't make a difference if you know their name/can read their text.

Then again, I am not the most observant (my hearing is actually really good, but I tend to play music while I play).
by SquireNed
01 Aug 2016, 13:34
Forum: General
Topic: My Sadrith Mora inpsection
Replies: 22
Views: 14637

Re: My Sadrith Mora inpsection

One thing I think would be interesting is to get some hardware specs from everyone who's been having physics issues, and see if there's a problem with certain hardware and not happily loving the physics engine (OpenMW's is CPU-based, right? That should be pretty equally performing across manufacture...
by SquireNed
01 Aug 2016, 13:32
Forum: Off Topic
Topic: utymap - Library for dynamic 2D/3D map construction
Replies: 5
Views: 3847

Re: utymap - Library for dynamic 2D/3D map construction

I don´t think there´s anything that directly translates to a kilometer or a mile ingame. What we can do is compare how many exterior cells, or file size. I created an .esp file with Tesannwyn that´s 1.01 GB large. It´s nothing but land. For comparison, Morrowind.esm is 76.1 MB. And this includes a ...
by SquireNed
01 Aug 2016, 05:51
Forum: General
Topic: My Sadrith Mora inpsection
Replies: 22
Views: 14637

Re: My Sadrith Mora inpsection

Also, does the tick rate really make a huge difference? The amount of screwing-up that's going on is so immense that it'll still cause incredible issues at a reduced rate, and I'd imagine that you're not going to get a 50% decrease in compute time: you'll make the physics run a little quicker on the...
by SquireNed
30 Jul 2016, 01:49
Forum: Feature Requests and Suggestions
Topic: no cell loading?
Replies: 4
Views: 3121

Re: no cell loading?

Some of it seems to depend on storage and RAM. I have 24 GB of RAM and Morrowind on a SSD, and I get pretty much no load times (though I didn't really have much before cell preloading). Sadly, I don't have a ton of time to stress test anymore.
by SquireNed
29 Jul 2016, 05:12
Forum: Off Topic
Topic: Yo, we got our first IRC Troll
Replies: 21
Views: 11875

Re: Yo, we got our first IRC Troll

Not to stir the flames, but perhaps the correct response to a troll on IRC is not to start a thread on the forum in which we devolve into internet political debates (with all the quality that includes) and basically give a ton of attention to a troll or a novice user who's just rubbing people the wr...
by SquireNed
26 Jul 2016, 01:16
Forum: General
Topic: Benchmarks / Hardware Specs
Replies: 105
Views: 128630

Re: Benchmarks

Greendogo wrote:Oooh, even before August, nice!

Well, if anyone wants me to benchmark the GTX 1080 on Ubuntu 16.04, let me know!
Do iiit!
by SquireNed
25 Jul 2016, 13:47
Forum: General
Topic: 0.39 YAQP
Replies: 10
Views: 7050

Re: 0.39 YAQP

Hey guys - Yet another question post First-off: It's amazing, I played Morrowind openmw and it was like it was fully playable?! Incredible, on first sight I could not see any bugs (besides some (maybe verbose) console output when casting restoration). Thank you so much for all of your work. 1.0 is ...
by SquireNed
22 Jul 2016, 02:11
Forum: Feature Requests and Suggestions
Topic: Overhead Dialogue Text
Replies: 6
Views: 5204

Re: Overhead Dialogue Text

Not entirely on topic, but I think it'd be good to allow to include speaker's name (as variable, like in "real" non-voiced dialogue) in subtitles like it's done in, uh, Skyrim, so some random mod could add something like this: Fargoth: I think we're about to become very close. %speakernam...
by SquireNed
21 Jul 2016, 01:24
Forum: Feature Requests and Suggestions
Topic: Overhead Dialogue Text
Replies: 6
Views: 5204

Re: Overhead Dialogue Text

I could see this being very useful for game designers who want to move away from using vanilla Morrowind content and create a new experience on OpenMW.