Search found 117 matches

by jirka642
14 Oct 2017, 11:50
Forum: Support
Topic: Command Prompt Fails
Replies: 7
Views: 4772

Re: Command Prompt Fails

Looks like a bug. When I changed my datafiles folder from: data="/home/jirka642/bin/Morrowind/BASE" to: data="/home/jirka642/bin/Morrowind & a/BASE" it also failed: Installing crash catcher Loading config file: /home/jirka642/.config/openmw/openmw.cfg... done. Loading config ...
by jirka642
05 Oct 2017, 09:14
Forum: Support
Topic: Command Prompt Fails
Replies: 7
Views: 4772

Re: Command Prompt Fails

Can you post "C:\Users\Username\Documents\My Games\OpenMW/openmw.cfg" ?
by jirka642
27 Sep 2017, 07:52
Forum: General
Topic: How to debug mod performance problem?
Replies: 11
Views: 6838

Re: How to debug mod performance problem?

Must be bad models. You might want to run "tcg" in console to see model collision geometry. (to see which models are problem)
The way some "high quality" models for morrowind are made is very retarded.
by jirka642
26 Sep 2017, 08:34
Forum: General
Topic: How to debug mod performance problem?
Replies: 11
Views: 6838

Re: How to debug mod performance problem?

Press F3 few times in game, and see if the "openmw.log" is being spammed by errors (that can also slow openmw down).
by jirka642
26 Aug 2017, 21:03
Forum: Support
Topic: [SOLVED] Mod : "content file does not exist"
Replies: 13
Views: 10608

Re: Mod : "content file does not exist"

That openmw.cfg looks OK to me. The only other possible problem that I can think of is that OpenMW has problem with correctly encoding the "é" in the mod name. But that's something OpenMW should not have any problems with. Maybe try to rename the mod to not have any non-english characters....
by jirka642
24 Aug 2017, 21:06
Forum: Support
Topic: [SOLVED] Mod : "content file does not exist"
Replies: 13
Views: 10608

Re: Mod : "content file does not exist"

troglodyte wrote: 19 Aug 2017, 02:36 I didn't find the OpenMW.cfg as described here that we're supposed to modificate
Your "openmw.cfg" is located at "/Users/michel/Library/Preferences/openmw/openmw.cfg", can you post it?
by jirka642
23 Aug 2017, 20:23
Forum: General
Topic: Should "tcg" command brutally drop fps? and physics question.
Replies: 7
Views: 5394

Re: Should "tcg" command brutally drop fps? and physics question.

OK, thanks for the responses everyone.
I expected it would be mostly the models fault, but it's good to get a confirmation.
by jirka642
23 Aug 2017, 18:07
Forum: General
Topic: Should "tcg" command brutally drop fps? and physics question.
Replies: 7
Views: 5394

Should "tcg" command brutally drop fps? and physics question.

I was testing this old heavily modded setup, and was getting very low fps when I tried to run into urns and baskets in Balmora. I wanted to know if there is some problem with them, so I enabled colision geometry with "tcg". Fps dropped drastically. :o Should that happen? I would not expect...
by jirka642
19 Aug 2017, 15:16
Forum: General Modding
Topic: Skies IV can't see rain
Replies: 4
Views: 4961

Re: Skies IV can't see rain

Try openmw.cfg, it stores data imported from morrowind.ini