Search found 887 matches
- 07 Apr 2020, 10:58
- Forum: Organisation and Planning
- Topic: OpenMW Nightly builds
- Replies: 552
- Views: 1023951
Re: OpenMW Nightly builds
I'll probably bake the VC runtime in at least the RC/release packages, but I haven't really bothered with doing the same for nightlies as it makes the final package larger
- 05 Apr 2020, 00:57
- Forum: Organisation and Planning
- Topic: OpenMW Nightly builds
- Replies: 552
- Views: 1023951
Re: OpenMW Nightly builds
Well, I managed to copy all of my build server data over and get a new install up and running, along with a nightly build done with the regular scripts. Now using VS2019 though, so I'd really like it if people were able to test the build and see if it works as intended, so I can iron out any potenti...
- 05 Apr 2020, 00:50
- Forum: Feature Requests and Suggestions
- Topic: Please bring back Fall Function
- Replies: 20
- Views: 10631
Re: Please bring back Fall Function
A large boulder on a mountainside generally isn't intended to be interactive with the player or to move frequently, unlike a city gate or crate container. Funny you should say this -- the primary large static from vanilla Morrowind that I remember getting (re)moved via script is in fact a large bou...
- 14 Feb 2020, 19:05
- Forum: Organisation and Planning
- Topic: OpenMW 0.46.0
- Replies: 213
- Views: 192405
Re: OpenMW 0.46.0
@Ace: could we provide mingw builds? Couldn't those be built on Linux? Or even use MSVC's cl on Linux? (http://kegel.com/wine/cl-howto.html) Not sure how well the current builds work with mingw, haven't tested that myself. But if the performance is fine and they don't require a bunch of additional ...
- 13 Feb 2020, 23:42
- Forum: Organisation and Planning
- Topic: OpenMW 0.46.0
- Replies: 213
- Views: 192405
Re: OpenMW 0.46.0
We have unlimited GitLab CI, so we could be moving all nightlies/post-merge builds to that, and it would also mean we wouldn't have to put as much work into maintaining servers and working out when/why things started failing. Certainly, though beware that Windows builds can take ages to run compare...
- 13 Feb 2020, 21:44
- Forum: Organisation and Planning
- Topic: OpenMW 0.46.0
- Replies: 213
- Views: 192405
Re: OpenMW 0.46.0
This reminded me that the Flatpak builds are currently only of the latest release as well, so I'm going to see about setting up the beta branch on them and rolling that as well.
- 09 Feb 2020, 11:19
- Forum: Organisation and Planning
- Topic: OpenMW Nightly builds
- Replies: 552
- Views: 1023951
Re: OpenMW Nightly builds
The builds are working, but the upload server seems to have lost it's connection to the SAN, I've reported the issue.
- 19 Nov 2019, 22:37
- Forum: Organisation and Planning
- Topic: OpenMW 0.46.0
- Replies: 213
- Views: 192405
Re: OpenMW 0.46.0
I'd respectfully request waiting at least till next week before starting an RC round, even if everything else works out ahead of that.
I'm currently busy doing a certification this week - and weekend, and have no good way of triggering any builds remotely at the moment.
I'm currently busy doing a certification this week - and weekend, and have no good way of triggering any builds remotely at the moment.
- 09 Oct 2019, 06:53
- Forum: Support
- Topic: openmw missing runtimes
- Replies: 1
- Views: 1161
Re: openmw missing runtimes
Which Windows version are you running? And which version of OpenMW are you trying to run? A nightly? A release?
The OpenMW nightlies and release builds should both have the necessary Visual C runtime packaged, but it is possible of course that it's failed to package them.
The OpenMW nightlies and release builds should both have the necessary Visual C runtime packaged, but it is possible of course that it's failed to package them.
- 06 Oct 2019, 09:15
- Forum: General Development
- Topic: Profiler
- Replies: 3
- Views: 4393