Search found 428 matches

by Thunderforge
06 Sep 2018, 03:28
Forum: Off Topic
Topic: Morrowind Modding Madness 2018
Replies: 5
Views: 3810

Re: Morrowind Modding Madness 2018

It'd be cool if there were some teams that made mods targeted at OpenMW, or limited themselves to the OpenMW-CS, then shared what they thought of the experience and how it can be improved. Eat your own dog food and all that.
by Thunderforge
06 Sep 2018, 02:57
Forum: Join the team
Topic: Application: Sailanarmo
Replies: 13
Views: 10609

Re: Application: Sailanarmo

It's probably best to continue discussion about dropping Qt 4 in Time to drop support for Qt4?, rather than this person's developer application.
by Thunderforge
29 Aug 2018, 16:46
Forum: General Development
Topic: Hey let's switch away from bullet to anything else (discussion)
Replies: 88
Views: 46805

Re: Hey let's switch away from bullet to anything else

Ace (SWE) wrote: 28 Aug 2018, 09:41 Zlib licensed so it should be GPL compatible.
Bullet is also zlib, so there is no problem on a license front for using Newton Game Dynamics.
by Thunderforge
27 Aug 2018, 18:25
Forum: Organisation and Planning
Topic: Improving the FAQ
Replies: 37
Views: 33843

Re: Improving the FAQ

Okay, I've reviewed this text privately with some of the core contributors and we're all pretty much okay with this: When will OpenMW and OpenMW-CS reach version 1.0? (This will be immediately after this question discussing why we are not yet on 1.0) There are still a number of issues that need to b...
by Thunderforge
24 Aug 2018, 19:17
Forum: Organisation and Planning
Topic: Improving the FAQ
Replies: 37
Views: 33843

Re: Improving the FAQ

The site FAQ has now been updated to the draft version. Thanks to everyone who provided suggestions! Question: OpenMW seems to be rather complete. When do you expect version 1.0 to arrive? Short answer: ¯\_(ツ)_/¯ Longer answer: We've been burned in the past by giving estimates and having people misc...
by Thunderforge
21 Aug 2018, 18:00
Forum: Support
Topic: Can't play OpenMW because of an error.
Replies: 5
Views: 3513

Re: Can't play OpenMW because of an error.

By the way, we do have a support forum further down... A moderator can probably move the thread over there. Moved. Oh thanks! turns out I was just being an idiot. Looks like I didn't have the bsa. But now I have a new problem, everything just turns pink for me now. This is due to your graphics driv...
by Thunderforge
20 Aug 2018, 18:55
Forum: Organisation and Planning
Topic: Improving the FAQ
Replies: 37
Views: 33843

Re: Improving the FAQ

Alright, I'm currently at what I think is the "final draft" of the FAQ (although it's by no means the final version, as I hope we make many changes in the future). The biggest change is that the question about no visuals and the stuff about pink textures due to S3TC stuff have been removed...
by Thunderforge
17 Aug 2018, 02:15
Forum: General Development
Topic: 3D Convex Hull edges
Replies: 19
Views: 9297

Re: 3D Convex Hull edges

Would it be better to move this conversation to the Content Development Section? Or is it related somehow to OpenMW development? How on earth could the guts of the shadow code be content development? You're smarter than that, Thunderforge. It wasn’t clear to me from the last page of posts that this...
by Thunderforge
16 Aug 2018, 23:37
Forum: General Development
Topic: 3D Convex Hull edges
Replies: 19
Views: 9297

Re: 3D Convex Hull edges

Would it be better to move this conversation to the Content Development Section? Or is it related somehow to OpenMW development?
by Thunderforge
15 Aug 2018, 19:36
Forum: Content Development
Topic: How do we delete an object from the scene?
Replies: 7
Views: 5501

Re: How do we delete an object from the scene?

We are still missing plenty of keyboard shortcuts (remember, OpenMW-CS is still very incomplete). Right now the only option is via the tool menu. Right click on the selection mode button (the last in in the toolbar on the left), and click on "Delete Selected Instances". Do we have an issu...