Search found 66 matches
- 08 May 2018, 10:59
- Forum: General Development
- Topic: Physics for non-moving actors
- Replies: 16
- Views: 8898
Re: Physics for non-moving actors
The unit is milliseconds I guess.
- 30 Apr 2018, 10:42
- Forum: Support
- Topic: Fps drops in exteriors after some time playing
- Replies: 4
- Views: 4560
Re: Fps drops in exteriors after some time playing
Maybe check profiler output?
https://wiki.openmw.org/index.php?title=ProfilingIf you are reporting a performance issue, make sure to include a screenshot of Profiling output.
- 14 Apr 2018, 07:06
- Forum: Off Topic
- Topic: XL Engine source code release!
- Replies: 94
- Views: 51470
Re: XL Engine source code release!
I've moved away from GLEW around the time core profile became a thing and GLEW didn't support it.
Nowadays there are scripts to generate GL loaders, so that you don't have to do it manually.
https://github.com/Dav1dde/glad
https://bitbucket.org/alfonse/glloadgen/overview
Nowadays there are scripts to generate GL loaders, so that you don't have to do it manually.
https://github.com/Dav1dde/glad
https://bitbucket.org/alfonse/glloadgen/overview
- 04 Apr 2018, 14:16
- Forum: Off Topic
- Topic: XL Engine source code release!
- Replies: 94
- Views: 51470
Re: XL Engine source code release!
Well, the question is why should a function called Set take a non-const reference as argument? What is it setting?
- 04 Apr 2018, 07:46
- Forum: Off Topic
- Topic: XL Engine source code release!
- Replies: 94
- Views: 51470
Re: XL Engine source code release!
Make it const Vector3& or pass by value.
- 01 Feb 2018, 11:13
- Forum: Feature Requests and Suggestions
- Topic: List of accepted/rejected feature requests
- Replies: 3
- Views: 3207
Re: List of accepted/rejected feature requests
Not sure if that is what you are looking for, but the bug tracker allows to query features. https://bugs.openmw.org/projects/openmw/issues?utf8=%E2%9C%93&set_filter=1&f%5B%5D=status_id&op%5Bstatus_id%5D=c&f%5B%5D=tracker_id&op%5Btracker_id%5D=%3D&v%5Btracker_id%5D%5B%5D=2&...
- 25 Jan 2018, 12:50
- Forum: General Modding
- Topic: Logic and (&&) is unsupported?
- Replies: 29
- Views: 18753
Re: Logic and (&&) is unsupported?
That's been known to cause people absolutely nightmarish headaches with mods whenever you fail to run with admin privileges with all sorts of games. In short, it breaks things left and right. It's actually almost certainly a greater headache for normal, non-programmer users with UAC enabled on Wind...
- 02 Jan 2018, 12:01
- Forum: Support
- Topic: Physics lag issues, syncing issues, mp
- Replies: 5
- Views: 4814
Re: Physics lag issues, syncing issues, mp
There is an environment variable OPENMW_PHYSICS_FPS which might be worth trying as a workaround.
Default is 60. You could try something lower and see if you still hit the spiral of death.
Default is 60. You could try something lower and see if you still hit the spiral of death.
- 05 Dec 2017, 18:39
- Forum: General
- Topic: CPU and Single Core Implications
- Replies: 93
- Views: 61731
Re: CPU and Single Core Implications
With OpenGL 4.3 you can use glMultiDrawArraysIndirect/glMultiDrawElementsIndirect to achieve what MajinCry is suggesting.
How much of a performance increase you'll get will of course depend on the driver implementation of it.
How much of a performance increase you'll get will of course depend on the driver implementation of it.
- 19 Sep 2017, 16:25
- Forum: General Development
- Topic: Generic nif engine importer for openmw
- Replies: 19
- Views: 10214
Re: Generic nif engine importer for openmw
OpenGEX and collada are exchange formats. Afaik they are text based and very generic and thus slow to parse. gltf is a bit better, as it looks more like a text binary hybrid.
For performance you'll probably want something binary that does not require much, if any, parsing.
For performance you'll probably want something binary that does not require much, if any, parsing.