Search found 243 matches
- 03 Aug 2018, 00:50
- Forum: Support
- Topic: Can't move/start new game
- Replies: 3
- Views: 2329
Re: Can't move/start new game
You might get some help here.https://discordapp.com/invite/UmCXHUv
- 02 Aug 2018, 23:25
- Forum: Content Development
- Topic: How to activate a container using scripts?
- Replies: 2
- Views: 2436
How to activate a container using scripts?
So I stumbled across a discussion in Morrowind Modding Discord, and tried this issue myself. stolen_goods is a container ID, only 1 instance exist in the game. Example console: stolen_goods->activate ; does not work Example script: begin test if ( player->gethealth 1 ) stolen_goods->activate ; does ...
- 01 Aug 2018, 14:18
- Forum: Editor Development
- Topic: Additem does not mimic vanilla behavior
- Replies: 7
- Views: 12385
Re: Additem does not mimic vanilla behavior
Andrei, do you have alternative script implementation? Without editing the object directly in the CS. Actually, I'd just add the script to the "barreltesting" object. That would cause problems, if other mods also wants to add script to the object. It will reduce mod compatibility. If we d...
- 01 Aug 2018, 11:24
- Forum: Editor Development
- Topic: Additem does not mimic vanilla behavior
- Replies: 7
- Views: 12385
Re: Additem does not mimic vanilla behavior
A quite strange global script. It will look for first instance with "barreltesting" ID in game world every frame (a quite slow, avoid to do that!) and will check if it has the bread (ingred_bread_01) inside it. If the bread is not found, the script will add it to found barrel instance (ye...
- 30 Jul 2018, 14:04
- Forum: Support
- Topic: Console opens, but can't input commands
- Replies: 6
- Views: 4101
Re: Console opens, but can't input commands
Strange occurence.. Sounds like a bug. Should report it in the bugtracker. The devs can help you
- 29 Jul 2018, 21:13
- Forum: Support
- Topic: Console opens, but can't input commands
- Replies: 6
- Views: 4101
Re: Console opens, but can't input commands
Have you tried restarting the game?
- 29 Jul 2018, 18:08
- Forum: General Modding
- Topic: [SOLVED] - RR Mod Series - Telvanni Lighthouse Tel Vos - CRASH
- Replies: 17
- Views: 9340
Re: [SOLVED] - RR Mod Series - Telvanni Lighthouse Tel Vos - CRASH
Here is the reported issue ->https://gitlab.com/OpenMW/openmw/issues/4526
The main cause of the crash was discovered, to know more, click the link above.
The main cause of the crash was discovered, to know more, click the link above.
- 29 Jul 2018, 12:18
- Forum: General Development
- Topic: Shadows
- Replies: 310
- Views: 169664
Re: Shadows
I hope next version shadows are available, so hopefully some programmers out there feel the need to improve your PR can contribute to refining it.
- 29 Jul 2018, 12:14
- Forum: General
- Topic: found a huge issue in the new release (0.44.0 release)
- Replies: 20
- Views: 11926
Re: found a huge issue in the new release (0.44.0 release)
To update the weather quickly, after using changeweather, wait 1 hour(using the rest menu).
You can press "T" to rest, but if the area youre currently in doesnt allow resting, it will change to wait instead.
You can press "T" to rest, but if the area youre currently in doesnt allow resting, it will change to wait instead.
- 28 Jul 2018, 16:51
- Forum: General Modding
- Topic: [Fixed] Quill of Feyfolken
- Replies: 5
- Views: 5262
Re: Quill of Feyfolken
Hey Kuyondo, nice find. This one sounds really interesting. How can I help? I dont have the privelage to do it there. I'm working on a way for folks to submit feedback about mods, both ones that are already listed and ones that aren't (like this one.) I hope to have an open beta of this ready in th...