Search found 112 matches

by potatoesmaster
22 Feb 2014, 17:16
Forum: General Development
Topic: Unused GMST
Replies: 3
Views: 2665

Re: Unused GMST

Oh, great. :)
by potatoesmaster
22 Feb 2014, 16:00
Forum: General Development
Topic: Unused GMST
Replies: 3
Views: 2665

Unused GMST

I made a little shell script to find GMSTs used by OpenMW. As it search for entire words, it does not find GMST referenced in the code by a forged upon (concatenated) string. Paths are relative to the 'build' directory. #!/bin/bash list_gmst () { awk -F '"' '/"[ifs].+"/ {print $2}' .....
by potatoesmaster
04 Feb 2014, 13:55
Forum: Organisation and Planning
Topic: Commentary Videos Translations
Replies: 103
Views: 66168

Re: Commentary Videos Translations

@WeirdSexy: update needed for v0.28.0 French, sorry. @all: I think using a collaborative text editor (e.g.: http://board.net/) can ease the process when several person translate into a given language. This can ease checking for typos/mistakes, and WeirdSexy wouldn't have to update the subtitles seve...
by potatoesmaster
03 Feb 2014, 20:36
Forum: Organisation and Planning
Topic: Commentary Videos Translations
Replies: 103
Views: 66168

Re: Commentary Videos Translations

v0.28.0 - French 00:00:02.950,00:00:06.160 Bonne année et bon retour parmi nous ! 00:00:06.160,00:00:09.670 OpenMW v0.28.0 est maintenant disponible au téléchargement. 00:00:09.670,00:00:13.160 Jetez un œil à la liste des changements, vous allez voir que c'est probablement la sortie 00:00:13.160,00:...
by potatoesmaster
16 Jan 2014, 21:08
Forum: Off Topic
Topic: Morrowind Rebirth 2.5
Replies: 5
Views: 5214

Re: Morrowind Rebirth 2.5

does anybody know how this works with non English versions of Morrowind? If I remember correctly, the only issue is that objects modified by the mod will have their names changed to the mod's language. Here is something you can try if you have translation-related problems. There are tools to transl...
by potatoesmaster
09 Jan 2014, 21:06
Forum: General Development
Topic: Reversing Morrowind's formulas
Replies: 125
Views: 82301

Re: Reversing Morrowind's formulas

endorph wrote:What exact formulas do we need now?
it seems we don't have the formulae to calculate fatigue consumption when running, swimming and attacking neither.
by potatoesmaster
07 Jan 2014, 15:46
Forum: General
Topic: 2014
Replies: 76
Views: 31747

Re: 2014

So, will archive support work both with archives containing a "data files" folder or files directly at the root?

Code: Select all

mod.zip
├── data files
│   ├── mod.esp
│   └── …
└── README.txt

Code: Select all

mod.zip
├── mod.esp
├── …
└── README.txt
by potatoesmaster
06 Jan 2014, 23:53
Forum: General
Topic: 2014
Replies: 76
Views: 31747

Re: 2014

OpenMW can use several data folders (by having several "data" values in openmw.cfg). Thus, it is already possible (but not very user-friendly) to keep a mod and its resources apart for easier removing.
by potatoesmaster
05 Jan 2014, 00:06
Forum: Organisation and Planning
Topic: OpenMW 0.28.0
Replies: 186
Views: 80128

Re: OpenMW 0.28.0

Feature #758: GetLOS // I understand what this is but not if it currently does/supports anything visible Someone has a script that just displays message if player if seen. Did you write that because of these two screenshots (attached to the issue on the tracker )? I have used an addon with a script...