ok, why not:
clean:
dirty:
Search found 2142 matches
- 25 Feb 2012, 13:28
- Forum: Off Topic
- Topic: Show your desktop
- Replies: 94
- Views: 41965
- 24 Feb 2012, 21:37
- Forum: General Development
- Topic: Sky
- Replies: 67
- Views: 26171
Re: Sky
I don't oppose.Maybe we should consider moving this feature from 0.14.0 to 0.13.0
I hope to finish the last aspects of rendering this weekend (night sky with stars / nebulas, thunder storms, moon fixes, sun glare fading)
- 22 Feb 2012, 19:55
- Forum: General Development
- Topic: Sky
- Replies: 67
- Views: 26171
Re: Sky
Fired up MW, recorded a video of a thunderstorm and after watching it frame-by-frame I realised that there is no actual thunder rendered, they just brighten up the whole screen. Nice trick, since you don't notice how cheap that is because it goes so fast.
- 21 Feb 2012, 23:33
- Forum: General Development
- Topic: Sky
- Replies: 67
- Views: 26171
Re: Sky
I forgot thunderstorms on the ToDo list. I need to find out which textures are used for them. these might be related (but they look like flash effects, and not the actual lightning): ./textures/tx_stormalpha02.dds ./textures/tx_stormalpha01.dds ./textures/tx_stormalpha00.dds and then these ( i'm sur...
- 21 Feb 2012, 22:56
- Forum: General Development
- Topic: Sky
- Replies: 67
- Views: 26171
Re: Sky
yes sorry, fixed
- 21 Feb 2012, 18:19
- Forum: General Development
- Topic: Sky
- Replies: 67
- Views: 26171
Re: Sky
this is roughly the class design i have in mind, do you agree?
==> : owns
--> : knows
World ==> WeatherManager
WeatherManager --> RenderingManager
RenderingManager ==> SkyManager
RenderingManager ==> WeatherEffectsManager [ for rain, ashstorms, etc ]
==> : owns
--> : knows
World ==> WeatherManager
WeatherManager --> RenderingManager
RenderingManager ==> SkyManager
RenderingManager ==> WeatherEffectsManager [ for rain, ashstorms, etc ]
- 20 Feb 2012, 23:01
- Forum: General Development
- Topic: Sky
- Replies: 67
- Views: 26171
Re: Sky
It's an Ogre plugin (like GL RenderSystem), so we are not building it.raevol wrote:
Regarding the dependency, is it small enough that we can build it into our project? Or am I completely misunderstanding?
- 20 Feb 2012, 22:14
- Forum: General Development
- Topic: Sky
- Replies: 67
- Views: 26171
Re: Sky
I'm not happy about adding the CG dependency, but writing the shaders in both languages (GLSL + HLSL) is even worse, IMO.
- 20 Feb 2012, 20:28
- Forum: General Development
- Topic: Sky
- Replies: 67
- Views: 26171
Re: Sky
btw. I am not 100% sure about this, but I think there is a bug in the cell-specific ambient lighting (which is only available for interiors in MW), which also sets it in exterior cells. This bug might interfere with your attempts. I already noticed this bug. mAmbientMode (in RenderingManager) is un...
- 20 Feb 2012, 16:38
- Forum: General Development
- Topic: Sky
- Replies: 67
- Views: 26171
Re: Sky
But what really is needed is someone firing up MW, starring at the sky for a good long while and make a complete and definite list of all features needed. Features we need: Rendering (in order of importance): 1. several skydome meshes (at least one for atmosphere and one for clouds) 2. an UV scroll...