Search found 243 matches
- 09 Aug 2018, 12:07
- Forum: General Development
- Topic: Shadows
- Replies: 310
- Views: 166609
Re: Shadows
Then almost all developers are "childish", because they often use nicknames. Robert's approach is too corporate, as I think. Maybe better to use ID numbers instead? "User №637823 from Orwell Enterprise created a pull request." :lol: Thank you, AnyOldName3, I very appreciate all y...
- 08 Aug 2018, 12:11
- Forum: Organisation and Planning
- Topic: Post 1.0 Plans
- Replies: 91
- Views: 110856
Re: Post 1.0 Plans
About non-NIF animation support:
Just found this library http://guillaumeblanc.github.io/ozz-animation/, looks quite good.
Fbx, Collada, obj, 3ds, dxf support (gltf2 in roadmap), recently updated, MIT license.
Or osganimation will be better for OpenMW?
Just found this library http://guillaumeblanc.github.io/ozz-animation/, looks quite good.
Fbx, Collada, obj, 3ds, dxf support (gltf2 in roadmap), recently updated, MIT license.
Or osganimation will be better for OpenMW?
- 03 Aug 2018, 12:31
- Forum: Feature Requests and Suggestions
- Topic: OpenMW support for other games: Oblivion, Skyrim, Fallout and more
- Replies: 442
- Views: 323385
- 02 Aug 2018, 07:15
- Forum: General
- Topic: Recent Negativity Regarding OpenMW
- Replies: 83
- Views: 48529
Re: Recent Negativity Regarding OpenMW
I can say that OpenMW is pretty much stable on Windows machines (even on old laptop), so it would be great if you provide some details about crashes.NullCascade wrote: ↑01 Aug 2018, 22:49 Well, that, and when OpenMW stops crashing/hanging on 2/3 of my machines.
- 01 Aug 2018, 19:08
- Forum: Editor Development
- Topic: Terrain Editing
- Replies: 131
- Views: 103028
Re: Terrain Editing
Can we use it somehow? Looks promising!
http://www.decarpentier.nl/scape
http://www.decarpentier.nl/scape
- 01 Aug 2018, 15:59
- Forum: General
- Topic: Recent Negativity Regarding OpenMW
- Replies: 83
- Views: 48529
Re: Recent Negativity Regarding OpenMW
I originally was going to contribute to OpenMW, but its dev environment was terrible on Windows and after a decade of waiting it still hadn't produced any significant new modding opportunities. Devs mostly on Linux, so it often impact on Windows-specific bug fixing. But this situation was improved ...
- 01 Aug 2018, 12:40
- Forum: General
- Topic: Recent Negativity Regarding OpenMW
- Replies: 83
- Views: 48529
Re: Recent Negativity Regarding OpenMW
More OpenMW developers should communicate with mod developers. Agree. And as i know, they open to dialogue. But most of modders now just waiting 1.0 release with functional OpenMW-CS. I'll try to give as much MWSE APIs as I can to help solve modder headaches as they try to support two engines. Thou...
- 01 Aug 2018, 11:29
- Forum: General
- Topic: Recent Negativity Regarding OpenMW
- Replies: 83
- Views: 48529
- 31 Jul 2018, 17:01
- Forum: General
- Topic: Recent Negativity Regarding OpenMW
- Replies: 83
- Views: 48529
Re: Recent Negativity Regarding OpenMW
Looked today at Morrowind Modding Community Discord channel. So much toxic opinions about OpenMW... Why?
- 29 Jul 2018, 10:39
- Forum: General Development
- Topic: Shadows
- Replies: 310
- Views: 166609
Re: Shadows
Any progress?
Is there a chance to see shadows in 0.45.0?
Is there a chance to see shadows in 0.45.0?