Search found 237 matches
- 03 Oct 2019, 03:13
- Forum: General Development
- Topic: Weapon sheathing
- Replies: 46
- Views: 36435
Re: Weapon sheathing
I think long-term this would be desirable anyway, particularly for when we expand to being able to support Oblivion and Skyrim files. There is nothing to do with Oblivion and Skyrim here since they have no shields holstering out of box as well. That's the point. They have weapon sheathing but no sh...
- 30 Sep 2019, 23:31
- Forum: General Development
- Topic: Weapon sheathing
- Replies: 46
- Views: 36435
Re: Weapon sheathing
This is excellent. Shields, though. I'd like to see this implemented for them, but there are good points you raise about the problems. For my two cents -- since weapon sheathing has to be manually turned on anyway, we can simply include shields and make using both at once require patching the mods t...
- 19 Sep 2019, 23:27
- Forum: General
- Topic: Can OpenMW make NPCs activate doors that load to other cell?
- Replies: 5
- Views: 4066
Re: Can OpenMW make NPCs activate doors that load to other cell?
A thought -- perhaps you could make them move up to the door and then run PositionCell? That seems like it might do a decent job of simulating living AI with scripts, if that's what you want. If you wanted to go deeper, you could run an animation that has them reach for the door, and use PlaySound f...
- 19 Sep 2019, 23:15
- Forum: General Modding
- Topic: Black Soul Gems OpenMW east too much script resources [Untested Solution]
- Replies: 14
- Views: 11358
Re: Black Soul Gems OpenMW east too much script resources [Untested Solution]
Not the only problem. Yes, it's pretty nuts in terms of script load. However, if you look at the second picture... *shudder* Having the script load at 47.87 is very different from having it at 6.5, you know? 6.5 is still excessive, I'd agree, but what I meant was that I wasn't getting anywhere near...
- 15 Sep 2019, 04:16
- Forum: General Modding
- Topic: Black Soul Gems OpenMW east too much script resources [Untested Solution]
- Replies: 14
- Views: 11358
Re: Black Soul Gems OpenMW east too much script resources [Untested Solution]
I just tested the black soulgem mod both with and without an altered script, and found...pretty much nothing. I explicitly avoided using your solution, saving and exiting multiple times before activating the altar for the first time with my test character, and got no excess script lag in either cas...
- 08 Sep 2019, 03:39
- Forum: General Modding
- Topic: Black Soul Gems OpenMW east too much script resources [Untested Solution]
- Replies: 14
- Views: 11358
Re: Black Soul Gems OpenMW east too much script resources [Untested Solution]
Are you wiz from the nexus? Jus curious. I've been testing playing the game ever since I posted the solution and I don't notice any script lag or drop of FPS than usual drop in certain unoptimized affected by mods areas e.g. Seyda Neen, Ald-ruhn and Balmora. Mind you I have lots of other mods. I di...
- 05 Sep 2019, 23:10
- Forum: General Modding
- Topic: Black Soul Gems OpenMW east too much script resources [Untested Solution]
- Replies: 14
- Views: 11358
Re: Black Soul Gems OpenMW east too much script resources [Untested Solution]
That soluition is very interesting. Sounds like something is being badly initialized, and that some tinkering with the script could fix that. I'll see what I can see reading through the script. EDIT: Okay, I notice some unorthodox syntax in the scripts. I know that Morrowind scripts usually have all...
- 10 Jul 2019, 19:57
- Forum: Support
- Topic: [Solved] rebirth meshes still used without rebirth?
- Replies: 3
- Views: 1781
Re: rebirth meshes still used without rebirth?
Rebirth uses the pluginless replacer method for its mesh replacements. It's particularly annoying because it also causes compatibility issues with province mods like Tamriel Rebuilt, and it's quite easy to screw up with other replacers generally, making Rebirth conflict with far more than it actuall...
- 10 Jul 2019, 19:44
- Forum: Support
- Topic: Are these known issues? (NPCs/Companions)
- Replies: 4
- Views: 2690
Re: Are these known issues? (NPCs/Companions)
1) AnyOldName is correct. You'll need to replace idle animations with fixed ones to solve that. Modder Greatness7 made some fixed ones, but never uploaded them himself as far as I'm aware. Someone else did us the favor, though, if the version in PfP isn't working for you. Available here . Okay, appa...
- 05 Jul 2019, 04:38
- Forum: General
- Topic: The Friendly Neighborhood Systems Analyst Asks: Please Take this Survey!
- Replies: 29
- Views: 16243
Re: The Friendly Neighborhood Systems Analyst Asks: Please Take this Survey!
1) Not I, though I'd be quite interested in seeing what other people come up with for it. 2) My primary desires engine-side are cloth-like physics for gear and hair, and the ability to play Oblivion and Skyrim on OpenMW, as well as support for the features of the important third-party tools, even if...