Search found 523 matches

by cc9cii
14 Nov 2020, 23:46
Forum: General
Topic: OpenGEX as .Nif alternative for OpenMW
Replies: 136
Views: 87286

Re: OpenGEX as .Nif alternative for OpenMW

Animations list bones multiple times because of animation groups (e.g. upper body, arms, etc) That would be my guess, without knowing from where you've extracted the bone names.
by cc9cii
14 Nov 2020, 23:40
Forum: Feature Requests and Suggestions
Topic: OpenMW support for other games: Oblivion, Skyrim, Fallout and more
Replies: 442
Views: 324396

Re: Elder-scrolls IV Oblivion

Capostrophic wrote: 21 Oct 2020, 20:38 Skyrim SE BSA support has been added to the upstream code. It's not much but it's something that goes beyond what cc9cii implemented in his branch.
Curious... what are the key differences?
by cc9cii
25 Jun 2020, 02:53
Forum: Support
Topic: NPCs don't have eyes
Replies: 6
Views: 2497

Re: NPCs don't have eyes

yes of course :-) still stuck in the past
by cc9cii
24 Jun 2020, 21:49
Forum: Support
Topic: NPCs don't have eyes
Replies: 6
Views: 2497

Re: NPCs don't have eyes

Anything interesting in openmw.log or ogre.log? Look for "error", "Error", "Exception", etc. The logs are in C:\Users\TheWyGuy\Documents\My Games\OpenMW or /home/thewyguy/.config/openmw
by cc9cii
19 Jun 2020, 03:18
Forum: Feature Requests and Suggestions
Topic: OpenMW support for other games: Oblivion, Skyrim, Fallout and more
Replies: 442
Views: 324396

Re: Elder-scrolls IV Oblivion

Much of that sounds independent of what I'm doing other than testing new functionality as you say. Why not do that on the current master rather than my fork? Better for the community (unless you're doing experimental stuff in which case your pull request will sit in the queue for months... then you'...
by cc9cii
18 Jun 2020, 22:44
Forum: Feature Requests and Suggestions
Topic: OpenMW support for other games: Oblivion, Skyrim, Fallout and more
Replies: 442
Views: 324396

Re: Elder-scrolls IV Oblivion

I'm a little confused about the scripting work - will you be generating a bunch of empty methods that needs to be implemented? Like, all these and more from OBSE, etc?
by cc9cii
18 Jun 2020, 13:07
Forum: Feature Requests and Suggestions
Topic: OpenMW support for other games: Oblivion, Skyrim, Fallout and more
Replies: 442
Views: 324396

Re: Elder-scrolls IV Oblivion

Well I got openmw to compile using gcc 9.3.0 under Ubuntu 20.04 LTS, but... the linker is having kittens. Apparently it might have something to do with https://gcc.gnu.org/onlinedocs/libstdc++/manual/using_dual_abi.html which means at least one of the third party libraries was built with an old vers...
by cc9cii
18 Jun 2020, 03:58
Forum: Off Topic
Topic: Learning to code and need some maths help
Replies: 8
Views: 5882

Re: Learning to code and need some maths help

Personally I don't find much joy in that - it's just copying somebody else's work by navigating through assembler syntax.
by cc9cii
18 Jun 2020, 01:39
Forum: Off Topic
Topic: Learning to code and need some maths help
Replies: 8
Views: 5882

Re: Learning to code and need some maths help

ArashiAganawa wrote: 17 Jun 2020, 20:46 Basically what I want to know is, how did you figure it out?
A combination of info from experienced players, many volunteers doing empirical studies and possibly some magic (reverse engineering) when all else fails.
by cc9cii
18 Jun 2020, 01:18
Forum: Feature Requests and Suggestions
Topic: OpenMW support for other games: Oblivion, Skyrim, Fallout and more
Replies: 442
Views: 324396

Re: Elder-scrolls IV Oblivion

I compile most of the dependencies from source, including zlib, libpng, Freetype, SDL, MyGUI, Ogre, etc. Even Qt. This might be too much for most people. I'll have a go at setting up a ubuntu vm to see if the code will compile.