If I am not mistaken, the launcher is build with Qt.
I always set up Qt theme to looks like GTK one with "qtconfig-qt4". Worked on every distro I used in the past 4 years.
Search found 117 matches
- 17 Aug 2017, 16:54
- Forum: Support
- Topic: (My Fault) OpenMW Launcher
- Replies: 2
- Views: 2073
- 15 Aug 2017, 10:34
- Forum: Support
- Topic: Can't run 64 bit but 32 bit works fine (Windows)
- Replies: 2
- Views: 2697
Re: Can't run 64 bit but 32 bit works fine (Windows)
Post your crash.log and openmw.log, so there would be higher chance of people figuring this out.
- 14 Aug 2017, 19:31
- Forum: General Modding
- Topic: Partner Mods
- Replies: 14
- Views: 14716
Re: Partner Mods
Just tested this a bit more. - teleporting npc between exterior cells worked without any problems - teleporting from interior cell to anywhere but the same interior cell doesn't work at all, and when you go back for npc you might be able to see him falling into abyss (if you are fast enough and with...
- 14 Aug 2017, 10:59
- Forum: General Modding
- Topic: Partner Mods
- Replies: 14
- Views: 14716
Re: Partner Mods
Yes, does it work as expected?
I have never used this mod in vanilla morrowind, so I don't know if everything works as it should...
I have never used this mod in vanilla morrowind, so I don't know if everything works as it should...
- 02 Aug 2017, 20:06
- Forum: Content Development
- Topic: New Sword
- Replies: 4
- Views: 3565
Re: New Sword
I think it looks better, in a cool way.
- 02 Aug 2017, 14:46
- Forum: Content Development
- Topic: New Sword
- Replies: 4
- Views: 3565
Re: New Sword
That blade looks a bit too colourful to me. So much, that it looks more like a paint rather then a blade made from weird metal.
Maybe try to remove the very dark blue colour, so its mostly combination of just black and red...
Maybe try to remove the very dark blue colour, so its mostly combination of just black and red...
- 22 Jul 2017, 12:34
- Forum: Support
- Topic: Moving from old mod setup to OpenMW mod setup - anything I need to know?
- Replies: 1
- Views: 1442
Re: Moving from old mod setup to OpenMW mod setup - anything I need to know?
You don't need to touch "content=" lines, they should get edited/replaced automatically by launcher. The only thing you need to manually add are the "data=" lines. Just to be safe, you might want to check that mods are loaded in correct order in launcher before starting openmw. E...
- 16 Jul 2017, 13:18
- Forum: General Modding
- Topic: Partner Mods
- Replies: 14
- Views: 14716
Re: Partner Mods
Companion Teleportation 1.1 by cdcooley [requires TB+BM] is presently incompatible but fixable. This forum thread indicates why it is not working: the author did not include all the near-identical scripts, but compiled bytecode versions of them; this code only works in Bethesda's engine (technicall...
- 11 Jul 2017, 19:00
- Forum: General Modding
- Topic: Difficulty getting a .esp-less replacer mod to work
- Replies: 5
- Views: 3972
Re: Difficulty getting a .esp-less replacer mod to work
The Mod status page lists it as working under name "Better Dialogue Font". And *.esp-less mods should definitely work, since I have few texture only replacers that work without problem. Try to use absolute paths not relative. For example use data="/home/username/morrowind/mod1" n...
- 28 Jun 2017, 19:37
- Forum: Feature Requests and Suggestions
- Topic: Distant Weather
- Replies: 4
- Views: 3403
Re: Distant Weather
I was thinking that having a very simple version of real weather simulation (like the one they show on TV) would be super cool. It also wouldn't need to be very precise, since it doesn't matter if the weather "predictions" are wrong. :) But, the problem with that is, that the simulated wea...