Search found 117 matches

by jirka642
17 Aug 2017, 16:54
Forum: Support
Topic: (My Fault) OpenMW Launcher
Replies: 2
Views: 2073

Re: (My Fault) OpenMW Launcher

If I am not mistaken, the launcher is build with Qt.
I always set up Qt theme to looks like GTK one with "qtconfig-qt4". Worked on every distro I used in the past 4 years.
by jirka642
15 Aug 2017, 10:34
Forum: Support
Topic: Can't run 64 bit but 32 bit works fine (Windows)
Replies: 2
Views: 2697

Re: Can't run 64 bit but 32 bit works fine (Windows)

Post your crash.log and openmw.log, so there would be higher chance of people figuring this out.
by jirka642
14 Aug 2017, 19:31
Forum: General Modding
Topic: Partner Mods
Replies: 14
Views: 14716

Re: Partner Mods

Just tested this a bit more. - teleporting npc between exterior cells worked without any problems - teleporting from interior cell to anywhere but the same interior cell doesn't work at all, and when you go back for npc you might be able to see him falling into abyss (if you are fast enough and with...
by jirka642
14 Aug 2017, 10:59
Forum: General Modding
Topic: Partner Mods
Replies: 14
Views: 14716

Re: Partner Mods

Yes, does it work as expected?
I have never used this mod in vanilla morrowind, so I don't know if everything works as it should...
by jirka642
02 Aug 2017, 20:06
Forum: Content Development
Topic: New Sword
Replies: 4
Views: 3565

Re: New Sword

I think it looks better, in a cool way. :)
by jirka642
02 Aug 2017, 14:46
Forum: Content Development
Topic: New Sword
Replies: 4
Views: 3565

Re: New Sword

That blade looks a bit too colourful to me. So much, that it looks more like a paint rather then a blade made from weird metal.

Maybe try to remove the very dark blue colour, so its mostly combination of just black and red...
by jirka642
22 Jul 2017, 12:34
Forum: Support
Topic: Moving from old mod setup to OpenMW mod setup - anything I need to know?
Replies: 1
Views: 1442

Re: Moving from old mod setup to OpenMW mod setup - anything I need to know?

You don't need to touch "content=" lines, they should get edited/replaced automatically by launcher. The only thing you need to manually add are the "data=" lines. Just to be safe, you might want to check that mods are loaded in correct order in launcher before starting openmw. E...
by jirka642
16 Jul 2017, 13:18
Forum: General Modding
Topic: Partner Mods
Replies: 14
Views: 14716

Re: Partner Mods

Companion Teleportation 1.1 by cdcooley [requires TB+BM] is presently incompatible but fixable. This forum thread indicates why it is not working: the author did not include all the near-identical scripts, but compiled bytecode versions of them; this code only works in Bethesda's engine (technicall...
by jirka642
11 Jul 2017, 19:00
Forum: General Modding
Topic: Difficulty getting a .esp-less replacer mod to work
Replies: 5
Views: 3972

Re: Difficulty getting a .esp-less replacer mod to work

The Mod status page lists it as working under name "Better Dialogue Font". And *.esp-less mods should definitely work, since I have few texture only replacers that work without problem. Try to use absolute paths not relative. For example use data="/home/username/morrowind/mod1" n...
by jirka642
28 Jun 2017, 19:37
Forum: Feature Requests and Suggestions
Topic: Distant Weather
Replies: 4
Views: 3403

Re: Distant Weather

I was thinking that having a very simple version of real weather simulation (like the one they show on TV) would be super cool. It also wouldn't need to be very precise, since it doesn't matter if the weather "predictions" are wrong. :) But, the problem with that is, that the simulated wea...